The fact that you get paid to run around a building farting to clear people out somehow doesn't add up to me. The action controls are a little confusing, but the interface and movement is smooth. 2.5
A really complex escape game, I like the number of puzzles and objects you have to work with! To beat the puzzle where you have to order the colors with the triangles, start from the top down, and fill the rows with the colors on both ends. Really good game ! 4/5
A very cheap, 2d, linear escape game, with nothing that hasn't been done before. The steps to completion are easy, and pretty straightforward, once you get used to the fact that it is hard to perceive what you can and can't interact with. A simple, regular escape game that brings nothing new or creative to the genre, 2/5
A nice game! I like the concept, and it was entertaining, but seemed kinda pointlessly endless to me. May I suggest adding a timer or maybe levels? Additionally, it's a gamble whether or not you hit a yellow fish, as you can't see most of them when flying into the air, and you can't really move once underwater, I suggest changing one of those things, maybe adding arrows pointing to the yellow ones? Finally, using the spacebar as both fly and dive is a little off putting for a gamer, maybe you should the up and down arrows for fly and dive respectively.
I liked Zapper a bunch! I loved the different types of terminals and how they changed the level. I would add a couple more sprites for the robot and would prefer a clearer way to show the charge of your beam, perhaps a bar? Overall, a nice project. 3/5
This game doesn't make a lot of sense, the pixel art and game mechanics were reasonably well executed, and the music was very okay. However the story left a lot to be desired and it is really unclear what is happening at any point within the game.
Good game overall, I am a sucker for pixel art and the music added to the intensity of the game. However there are some improvements that could be made. First off I was confused on how the scoring worked, as after every kill my score would go up randomly between 4 and 7, no matter the circumstances of the kill. My recommendation would be to have a set score value for each kill, at each distance. Another thing is the variety of enemies in the game, I got to round 6, and all of the enemies looked and moved the same and died after the same number of shots. A variety of enemies with different health values, sizes, colours, speeds, and shapes, would make the game more interesting. Lastly, the game play lacked variety as well, and it got boring after a while. Maybe adding an upgrades/power ups function to improve things like speed, health, and shot speed to your character either temporarily or for a game would be helpful. 2/5
This game is very simple, and in no way challenging, there seems to be strategy like most block collapsing games, however the music is ok and the graphics are smooth and nice to look at. 2/5
I don't know how much time you played this game. If you played it till the end, I like to thank a lot.
But If you don't played it till the end, I request you to play once. I am requesting because I know most of person enjoyed it. If you don't enjoy make it 1/5, no problem.
There are 50 level and 50 conditions. Many of them are very challenging. I feel bad when people judge my work without looking it.
Really good game, nice music/graphics, the message of the game was clear, and the game mechanics were smooth. The design of the game tied in beautifully with it's message, showing us how our past can effect our current state. Mechanically, the game was great, increasing the difficulty of each sequence and increasing the amount of time stamps of the character is created was a smart choice. Another smart choice was having the events of the previous levels fade slowly over time, making it not to difficult, while tying it directly to the message. Improvements: I would like to see some statistics, either throughout the game or at the end, like time taken, current level, amount of tries, stuff like that. Glitch: if you let go of the past at the start of the game, (pressing the magic button) the time stamps of the character stop, but the X's and the previous levels still remain. Overall, this game is really good, and I would recommend it to a friend. 4/5
Fantastic game, beautiful art, the music is alluring, the characters were sweet, and the animation immediately before the heart catching phase was delightful. Unfortunately the game play was a little disappointing, and the game would be better classified as an animation. Possible improvements: Maybe adding an endless mode once you've finished the game, where you can catch hearts to increase your score, but they're harder to catch and missing one would hurt your score. OR adding a timed mode, where you must collect a certain amount of hearts within the time limit. Overall, short but sweet game perfect for valentines day 4/5.
A very good start to a simple tower defence game. There are several things you did very well here, such as making a distinct difference between the various enemies both by colour, speed, health, and the amount of cash rewarded, having an accurate high score counter and having a decent turret AI. However there are some obvious potential improvements. Since this is a speed conscious TD game, meaning that you will have to place turrets mid-round often in order to succeed, I recommend a pause, play, speed up/down function, so that players are able to plan out their defence. Maybe you could also provide information on how each turret and enemy behaves, such as speed, health/attack per shot, and
money reward/cost. Aesthetically, you could add a round counter, and make the highscore counter on the main menu more clear. If you plan to improve this game with better resources, I suggest adding music and sound effects, a more complex track or track selection, and making a difficulty setting.
There seems to be no friction in this game, the clowns take step after step, but they don't make it anywhere, and whenever I push off the ground (Jump) Noniki just flies off...
Nice game! The music and the concept of the game is really good, and I spent more time playing this than I really should have XD. Some things I'd like to see: A time counter would help me understand how long I've been alive in my current session, and maybe when you achieve a personal high score on timing you could receive bonus pumpkins? Also, can you add descriptions of what each upgrade does and how my game changes as I buy them? Thanks. 3/5
Nice game! It gives the player an idea of what it must be like to be Donald Trump. I enjoyed playing it. Unfortunately, like a lot of other games, there are a couple problems. During each part of the sim, I have absolutely no idea how much each of the options will affect me. Players will want to know how much buildings cost, how many voters/haters will you get from one action, and what will happen when you do different things as President. I also recommend having a goal, something like "Be king of the world" or something. 3/5
This is all CONSTRUCTIVE CRITICISM please don't click "-". I understand this game is in "Early Alpha" but this game lacks elements that are essential in arcade games like this. First off, Bob takes off at a shockingly fast pace as soon as the page loads. It took me a while to realize that I have to click to jump, meanwhile, Bob is needlessly dying over and over. May I suggest a start screen/button so that players have a chance to gather themselves before starting. You could also put a "Retry" button after each death. Next, Bob seems to start too fast, It seems he always dies after a few clicks. You could slow down Bob's pace at the start and have him build up his pace over a longer period of time in order to build tension. Lastly, a distance/time counter would help give players a goal to reach, since right now the game appears to have no particular goal.
Hi, i'm glad people feel open to give feedback on my game, so thanks. I am planning on adding a score/time counter so, like you said, players have a goal or a challenge. I published this game to show a concept, so there is still loads to add. Thanks for the feedback, and you can look forward to seeing more features in the (hopefully) near future..
Thank you! I'm so happy you enjoyed the game.