Great Game! I usually don't like find-the-object games like this, but I enjoyed playing this. I also liked the variety between each of the levels. Could you put a timer in the corner to see how much time I have taken already. 3/5
This game looks great! After a couple thousand points this game gives you mini heart attacks when it gets close to falling. :D The physics in this game is really good. 3/5
Fantastic Game, great pixel art, and the music is fantastic. My favourite part is right after the dragon dies and Greg walks up and pats you on the back. xD May I suggest some health counts on the bosses? I kind of want to know their remaining health so I know what moves would be the most effective. Thank you for making this game. 5/5
The ending is sudden, and I didn't know I was supposed to be collecting all of the coins until I saw the end game message, but the pixel art is pretty good. Maybe you could make it more clear that you are supposed to collect coins? Also you could add a coin counter in the corner. For example if there are 20 coins in a level and I had collected 13 there could be a 13/20 in the top corner.
Excellent game! It's clear that you thought of the mechanics of the game while designing the levels. My only criticism is that at the start, nothing explained other than how to move and who to use my ABILITY. I had to figure out what my goal was, what the yellow pixels were, how they moved, and what my ability did to them. 3/5
This is a nice spin on the classic Space Invaders game, but the game has no sense difficulty at all. It didn't take me long (5 Minutes) to beat level 11 with a score of 12,000+. If you press and hold space you can create a wall of bullets that eliminates rows of "c++" in Less than a second. I don't know if you are focusing on improving this game at all, but if you are, may I suggest making the enemies harder to hit? You could do this by disabling the wall of bullets, making the bullets slower, and the enemies faster. 2/5
To get the "Rise and Shine" Badge, you need to click the men holding briefcases in the following scenes; In the "Docks" scene, choose the leaf and while you are airborne, there is a man holding a briefcase near the top of the screen. During the "Two Elevators" use toss to get outside, the camera will pan the scene, when it pauses, the man with the briefcase will be at the very left. After the fight with Karlov in "The Yard (Tactical)" a man with a briefcase will walk out at the top of the screen. During the earth-bend fight scene in "The Cafeteria (Government)" the camera will show guards preparing to hurl rocks at you, right before you die. During that a man with a briefcase will be in the top left corner. The last man with a briefcase (and the hardest to click) is found in the cafeteria after you select the Top Hat Clan in "Phone a Friend". You only get less than a second to click him, and it goes by fast. He is standing in the top centre of the screen, close to the back wall.
To get the "Nailed it" Badge, you need to click the ground before each of Henry's falls, if you do this, then instead of falling on his face, he will land on his feet. Do this in the scenes "Solo Outside Security", "Bowels of the Complex" and "Outer Docks"
Interesting story, character development is over the top, and the rpg-ish feel is outstanding. I can easily see this game getting on the front page. +1 if you think this game needs badges!
Awesome concept, I love playing with physics, especially with puzzle games. My only problem is it is a lazy afternoon game, something I would play when I'm bored in history class, but the art is great, and the game is engaging.
Does anyone else find it hard to move around? I think its just my computer but I don’t know, because I can move fine in some games and in others (Bubble tank, all of the Last stand series, ect.) I just randomly move and keep moving randomly until I start taping buttons really hard. :/
Thank you for your valuable input. Now I added start screen and coin count as you suggested!