I'm sure this is just a quick test that you've uploaded, but it definitely needs more things to play with, maybe build a whole house for a free roam, give people the ability to walk round a pick things up, you could introduce little challenges, to find things and take them somewhere in order to unlock a new room. Possibilities are endless, but I have yet to see this sort of thing done well. A 3D point and click mystery game, where you walk from room to room rather than click arrows. Nice and easy but not been done to my knowledge.
Not a bad system, maybe you should see on the car that you are damage, and when your about to exceed the limit you should light on fire or something. Just needs something more visually, it's quite dull aesthetically. I've never been much of a fan of these sort of games, pretty much just a twist on the parking game. Unoriginal and not really done that well :/
He needs to take his handbrake off. You probably need to give alternate things to do, just having one level at a time and if you fail the level you have to just try it again. Could do with an easily accessible upgrade system and possibly two levels running alongside each other so you can alternate if you get bored of a level. The AI is pretty sound though, it's clunky but it feels realistic in that way.
Pretty cool little game, have to admit it's hard to sit through a whole minute of it though. You need to take away the grid and add some detail, but I like the fast pace aspect, you could be on to something good here if you put some art work and maybe a background into it.
It's completely broken dude, you need to sort it out. But saying that it looks like it's probably a school project that you uploaded for fun, so I'm sure your not too worried. If you want to make a game like this popular you need something unique and bring it to a modern medium. However, people have revamped Pong so much that I think you'd struggle to think of something original to attract people. But I'm sure it can be done, make it a Pong RPG!
I'm pretty sure I'm not the target audience, but it feels like it could have been put together in a day or two, could do with some proper interactivity, or at least a drag and drop system. Saying that, I'm sure an 8 year old girl would love it and the art is quite nice.
Seemed pretty typical of the game style at first, but I definitely think this game has got something special above others. I couldn't say exactly what, but it kept my attention for longer than any other game of this format has done in the past. Maybe it's the fact that it's sheep... Who knows. Looking forward to "Home Sheep Home 3"
TurboNuke are yet to make a bad game. Except the Basketball one, but I do love these type of games, I just can't turn them away. Regardless of this being the same engine that Cyclomaniacs works on, it's still good. It would have been nice to have something a little more defining, like quirkier level design, and something a little different other than "break the boxes every third level". But it's still awesome.
I feel like this is an ingenious idea for a game, but not executed that well. It could be a lot cooler. I don't like the space theme, or how everything looks blurry. If you introduced more power ups, like power ups that make your temporarily makes your paddle bigger, remove the element "You will die after 90 seconds because your paddle will be too small to play". You could have rare power ups that make each ball split into 5, and have the chance for two to drop at one, and make your paddle huge for 5 seconds or something. You've done it well, but not well enough. Definitely stick with it and try to improve it, take inspiration from "Balance Balls 2"'s theme, if you had that cartoony style, merged with some awesome music and fast paced gameplay where the user is throwing their mouse around everywhere, you could really have a decent game on your hands. It just needs work, because at the minute, it's too slow, and I just don't want to carry on playing, which is a shame. Good luck dude.
Ok, I loved the first two, 3rd one was good, but I was so bored toward the end of this game, it was just so repetitive, the only challenging level is level 30, and that was still easy as hell. If there's a factory balls 5 you guys really need to step your game up to something a bit different, maybe impliment a rotation element or some sort of 3D representation. Come on, what have you changed since the first one? The method, this ain't a sequel, it's an add on.
Awesome game, ingenius idea of not having to stop the game to go through menus to upgrade, and levels to be instant, no waiting around just keep on going. I like the play style, fairly short and fairly simple. But great! I also love the polyphonic Seven Nation Army Soundtrack as well, it's a nice touch.