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lmcgyver's Comments

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Caribbean Admiral

Play Caribbean Admiral

Jun. 16, 2013

Rating: 1

A good game, certainly kept me entertained for a while. I do agree with NomNomNomeh, in that the level of each port should be on the map. Twice I had to run after underestimating the enemy. Also, I do agree with savefile679. Hull is easy enough to figure out, but what about sails and crew? From my experience, Aim Crew largely reduced enemy AP with minimal damage on hull, whereas Aim Sail did slightly less damage to AP and a bit more to hull (I fired against 2 identical enemy ships, one I shot at with Aim Crew, the other with Aim Sail, that was the result). Also, please make the close button on the left for the ship buy menu always visible. Many times I accidentally hit the sell ship button after just buying or unlocking a ship because I keep forgetting to hit close on the right hand side first, then hit the only button on the left. I'm like that, IDK why. 4.5/5 from me I will round to 5 for rating, keep up the good work.

Clockwork

Play Clockwork

Jan. 28, 2013

Rating: 1

Really nice game, challenging, and yet still fun. Perhaps add a level editor? I for one would love to be designing complex, artful levels for this game. 4/5 from me.

Happy Dead Friends

Play Happy Dead Friends

Jan. 28, 2013

Rating: 0

Nice game, but I did find an interesting bug on level 39 - Numbering cells from left to right and top to bottom, I swapped a Frankenstein from slot 13 with a ghost in slot 2, and although I had a skele in slot 16 (Who would have been afraid of ghost), I still won the level. Did the frankie 'say' it was happy, fulfilling requirements and completing level, before the skele 'said' it wasn't? All in all, though, good game. 4/5 and favourite.

Color Tangle

Play Color Tangle

Jan. 28, 2013

Rating: 3

*First glance* Hmm, this doesn't look so hard... *Few minutes later* How the heck are you supposed to solve this?!? Nice game, deceptively difficult on some levels. This is a good example of quantity =/= quality. Keep up the good work.

Pocket Creature

Play Pocket Creature

Mar. 22, 2012

Rating: -1

Just found an interesting bug. On the 4th mission (The first green one), 2nd round (Regenerating enemy), the enemy pushed my Spirit slightly offscreen, and stopped attacking, while my Spirit kept attacking it. I can provide an image if required, but you may want to look into it.

Eridani

Play Eridani

Jan. 20, 2012

Rating: 13

Great game, it has a lot of potential, but also a few irritating issues: 1st, even with only a few ships on the entire field, my gaming computer, and lowest quality, there is a ton of lag. Code needs a lot of optimization, and do some buildings add to the lag? 2nd, torpedoes really annoy me. If their target is destroyed, they shouldnt just disappear. They should explode, or better, find a new nearby target to attack. Its really irritating when a barrage of torpedoes just vanish because their target died. 3rd, the ship AI needs improving. Just because there is a planet in the way doesnt mean they should just keep going. If the shorter route is behind them, they should stop, turn enough to go the right way, then resume moving. 4th, IPMs should do damage even if they miss their target. I have seen missiles hit buildings without any damage just because it wasnt their target. 5th, buttons (i.e. upgrades) should update without needing to close and re-open their tab. Due to these, 4/5.

Neo Circuit

Play Neo Circuit

Jan. 12, 2012

Rating: 2

I have to agree with a number of people, I cannot seem to find a way past level 23. Despite this, it is still a very good game, well thought out, simple yet challenging. Something I have noticed which annoys me, not sure if others have or not, is that it is difficult to determine whether a hub is at level 2 or 3 - the numbers on them look nearly the same (H-2 and H-3). Currently 4.5/5 (Round to 5/5), and favorite. Keep up the good work!

Developer response from RoughSeaGames

Thanks for the feedback. You are right about the hub level, its not really good readable. Will try to fix that soon.

Waterfalls 3

Play Waterfalls 3

Dec. 24, 2011

Rating: 4

Beautiful game. Love the graphics, and how well-thought-out the levels are. Would be better with a sandbox mode, or a level editor, but still an excellent game. 5/5

Rise of the Colony

Play Rise of the Colony

Sep. 09, 2011

Rating: 2

Also, there seems to be a problem regarding leaving the game and continuing. I press Start Mission, and I stay on the map screen, although a 'Start wave 1' flashing text appears in the bottom right, which does nothing when clicked...

Rise of the Colony

Play Rise of the Colony

Sep. 09, 2011

Rating: 13

A really good game, but it is lacking a few things. Needs a pause button, and in-game, there really should be some way to see what an object is, and how much health it has, and possibly its range. Maybe also some way to repair towers and blocks could be implemented. Another thing that would be useful is the ability to replay levels for some tech/research points, or at least some way to reallocate points (but the ability to reallocate could cause cheating). Another thing that would be useful is the ability to unlock more equipment slots, and possibly add hotkeys. Also, as mentioned by someone else, please fix the Intel tab - It does not update, and also you really do need to be able to destroy stuff before the first wave. Currently, 4/5, but with a little more work, it could easily be a 5/5. Keep up the good work.

Dead Metal

Play Dead Metal

Sep. 08, 2011

Rating: 1

As much as I like Shock and Awe's ability to push enemies around, I really dislike its ability to push enemies off screen. Other than that, great game. 5/5 and favorite.

Sneaky Tanks

Play Sneaky Tanks

Nov. 27, 2010

Rating: -4

This game has potential, however the lag is horriffic... I just tap the 'A' key, and 2 seconds later it responds by turning a half circle... Also, there should be a starter protection type thing, it is annoying to spawn and then almost immediately die due to a hail of bullets that happen to be flying through your spawn point. It is a good game, but would be much better with work.

Snail Bob

Play Snail Bob

Nov. 24, 2010

Rating: 4

My first time on level 11, I didnt notice the sliding bar... He actually reached the end without getting hit by one of those drops! Thats one lucky snail... XD 5/5

The Missile Game 3D HS

Play The Missile Game 3D HS

Sep. 28, 2008

Rating: 0

Brilliant game. Hard, fast, and needs badges.

Paperway

Play Paperway

Sep. 27, 2008

Rating: 0

Good game, just that easy is pretty hard. And flamewolf33 is right. Get hit by a car, it is hard to recover. And perhaps make it so that if you hit the front of a car, it pushes you forward, not pulls you bacward (because you cant really drive through a car, can you?).

Epic war

Play Epic war

Sep. 03, 2008

Rating: 0

Wow, 'The End' is hard. I thought I was a goner, but, I did defeat it first try. Nice game, hard boss. 4/5.

Pandemic 2

Play Pandemic 2

Aug. 01, 2008

Rating: 0

Ty, Kayan13! Your idea worked!

Pandemic 2

Play Pandemic 2

Aug. 01, 2008

Rating: 0

Every single time I play, 5 countries always shut down before infection! Otherwise I kill everyone with ease! The same thing happened when I tried stealth (Low visibility, No lethiality, High infectability) But, I will keep trying...

Age of War

Play Age of War

Aug. 01, 2008

Rating: 0

One of my favourites, I have played this game many times before I have seen it here. 6/5

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