This follows the theme a little too well in my opinion. Finished the game with only the space bar. Never got into a situation that sustained fire didn't allow me to shot or bounce(reading your replies that's apparently magic anti-gravity) out of. Just having one control that gives forward acceleration, rotational acceleration, and breaks obstacles is kind of brilliant minimalism. unfortunately it's not all that fun. Game length is about right, if you increased it's length too much it would start getting really tedious.
Think of the current version as a movement tutorial, since there's nothing besides shooting from A to B currently. The game would hopefully open up and do more interesting things with the premise afterwards. Any ideas on making any potential new content more fun for you?
This is painfully slow if another key arrow key is pressed the current animation should just skip to the end state. I shouldn't feel throttled by the animation speed in a box pusher.
Not particularly hard. beat it without ever using space bar. only had to retry a few levels. A nice 3d take on this type of game. It's a bit strange that the human holds the advantage or starts off with equal material on most levels. Usually the human player is forced to start at a slight disadvantage or worse and have to exploit the AI.
Agreed on the difficulty. My next update will add a "completion time" leaderboard so that people who want a greater challenge can compete on time. For the full game I want to have different difficulty levels
Thanks for the input! It's kinda interesting actually, so far I've heard all sorts of builds and tier lists for the sets so I haven't found a consensus on what's the best yet. The only one I haven't heard yet is wind being OP, that one I'm hanging onto personally lol. I thiiiink in theory if you stack a ton of AGI you will have a high chance to proc the instant kill, but I haven't fully tried this strat much yet. I do think the sets have different value based on how far you are in the game like you said, as I tend to like Earth early on for pushing.
As an American I never really gave much thought about just how damn weird our money is until now. I can't tell if the now basically unused 50 cent coin 2$ coin and 2$ bill makes it better or worse.
Yes, there are a few other things to discover! In the Requirement Room, did you ask for 'new experiences' or for 'exploration'? Did you discover the Achievements Room? There are also other important secrets I won't tell you about, you'll have to find them for yourself :-)
Enjoy!
Yep this is exactly the gameplay of loops of zen (except instead of all loops being closed you need everything connected). and instead of random generation the puzzles are (apparently) hand crafted. nice stuff.
sorry for the double post I just wanted to clarify. I'm bothered by that god damn finger animation. It's helpful at first then just painfully annoying. The ! icon over armor when you can combine stuff is helpful.
why the hell is level 35 so much harder then every other level? The last two levels are fairly trivial as well. Get a playtester because this is almost a really good game.
Thank you so much for not insulting my intelligence this time. I had to look up the controls in the game info but it's so much better then being told what ever effect does like I'm too stupid to figure it out.
Early levels are dull you just have to wait for the knight to move after dropping him. The following levels have offensively obvious hints: 7, 8, 13. 10 is obvious though I guess it IS a new item introduction. I don't think you realized how hard it was to figure out where to drop the knight in 9 getting a wall bounce out of his hop out of bed is tricky though it IS a puzzle game. A cooldown on the sword to require timing might be a good thing.
Think of the current version as a movement tutorial, since there's nothing besides shooting from A to B currently. The game would hopefully open up and do more interesting things with the premise afterwards. Any ideas on making any potential new content more fun for you?