Controls (besides dash not being mapped to a unique button) and art are good. Main problem (which everyone has already pointed out but I think is worth repeating) is gameplay seems to be difficult for the sake of difficulty, and is pretty frustrating because of this. Pretty much all dashes end up being blind, and a decent number of jumps and drops are also blind (whether because the view of the level is restricted to a tiny window around the character, or because traps come out of nowhere with no warning). This alone would make a platforming game too tedious to enjoy, but it's combined with "rouguelike" elements of permadeath and random levels, which end up just exacerbating the problems presented by the platforming.
Love the concept of the game, but jumping feels pretty laggy right now when you're at the edge of a platform. Especially towards the later levels this gets kinda frustrating
You're right! The game doesn't always feel as smooth as I would like it to. The main reason for that is that I created it using the game engine GDevelop 5 for the first time, and focused more on the content of the game rather than it's control. I can not swear that I will add coyote time in the next update, as this might take too much time for now, but I appreciate your comment and I will take it into account for my next games using GDevelop 5, that's for sure!
Good god this has some wonderfully hard puzzles, i don't even think i could do Tower 20 again if i had to but i love the creative mechanics and the way you introduce each new one.
Such a cool concept and amazing execution! I can't wait to see what you do with this, I would love to see it expanded with more deck customization and evolve into a dungeon game or something.
You're right! The game doesn't always feel as smooth as I would like it to. The main reason for that is that I created it using the game engine GDevelop 5 for the first time, and focused more on the content of the game rather than it's control. I can not swear that I will add coyote time in the next update, as this might take too much time for now, but I appreciate your comment and I will take it into account for my next games using GDevelop 5, that's for sure!