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LOL_DONGS's Comments

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Cargo Bridge 2

Play Cargo Bridge 2

Aug. 28, 2012

Rating: 1295

Really enjoying your sequel here! Here are a couple things I've found to be problematic: Connection detection - Sometimes, it seems like joints don't want to play together, even with plenty of extra length. Modifying existing sections - Do I really need to delete and start over because one piece is too short? I would really prefer being able to move the points where the pieces come together. Also, picking up and moving sections would be nice. Eraser hotkey has already been mentioned. Thanks for a great game!

Rbots

Play Rbots

Aug. 24, 2012

Rating: 7

Should have spent lest time rotoscoping your dancing robots, and more time working out the friction. The game feels like every surface is covered in maple syrup.

Nuclear Plant

Play Nuclear Plant

Aug. 22, 2012

Rating: 3

Is is just me, or do the larger monster have a Terry Gilliam quality? Sort of like the art he was doing back with Monty Python.

Sheepwalk!

Play Sheepwalk!

Aug. 21, 2012

Rating: 24

Best part? All the random crap the farmer starts saying!

Vector Dodge

Play Vector Dodge

Aug. 20, 2012

Rating: -7

"Avoid their anti-aliased touch!" I didn't think aliasing was an issue with vectors. meh... Crap game anyways.

Stable Boy

Play Stable Boy

Aug. 20, 2012

Rating: 19

Haven't played too far in yet, but I will echo everyone else. ADD WASD CONTROLS. Seriously. I shall quote the developer: "You ever try to aim a cabbage, throw a cabbage, and run in an opposite direction at the same time!?" Yes. Yes I have, and due to the fact that I need to first click away from the creature, move my mouse back to aim the cabbage, and then back continue walking, instead of just using keys to move and the mouse to shoot, it usually ends in my face being eaten. Really, though, I can't understate how detrimental the controls are to this game. I feel like I have to first beat your control scheme before I can try to beat the game.

Ten castles

Play Ten castles

Aug. 19, 2012

Rating: 1

So, Ten Castles is just 10 jigsaw puzzles of castles? Did we go back to 1992 or something?

Zombies in Central Park

Play  Zombies in Central Park

Aug. 17, 2012

Rating: -6

Did we really need to involve servers and satellites just so we can play Where's Zombo?

Nuclear Plant

Play Nuclear Plant

Aug. 15, 2012

Rating: 6

A fun game, though not the most original (See Balloon in the Wasteland), but that's not a big problem. (Think if people deducted points for Cannabalt clones!) I liked the game, and think I would have enjoyed it more had there been two more things: 1) Explosives. If I'm able to buy a machine gun, I'd like to have some grenades to throw while reloading. 2) Other upgrades/other visible changes/special items. It really helps to be working towards something other an just another little stat tweak. (Think jump upgrades to help clear small groups... Bug stompin' boots so you can walk on the weakest, etc. )

Fury Officer

Play Fury Officer

Aug. 11, 2012

Rating: 3

Am I the only one that thinks that the big lips on the darker skinned cleaning lady are tad bit racist?

Candy Conveyor

Play Candy Conveyor

Aug. 06, 2012

Rating: 7

My god.. It took me forever to figure out the stove. I had a rig assaulting the oven with cookies from four sides to no avail. Folks, the cookies need to pass next to the oven, not through it.

Awesome Tanks 2

Play Awesome Tanks 2

Aug. 06, 2012

Rating: 2

Great game! Flame thrower FTW. Credit show the music is original, but I can't help but feel like that music was from Jet Set Radio!

Super Adventure Pals

Play Super Adventure Pals

Aug. 06, 2012

Rating: 4

Just finished the game. You've got something here to be proud of. Here are some thoughts: Excellent upgrade system! The upgrades come with perfect timing as both the players skill and the game's difficulty increases. Art style is whimsical and fun without being overtly goofy. Game play is pretty solid, so it has something for a very wide audience range. That being said, I agree with the comments about sticky walls. I would have liked to be able to get out of a wall grab without jumping. Also, wall grabs shouldn't kick in automatically after exiting a helicopter move. I would have preferred more secrets, like maybe little bonus areas opened up by completing the town quests instead of unlocking core levels. Also, I'm still encountering what appears to be an "invisible wall" problem.

Super Adventure Pals

Play Super Adventure Pals

Aug. 04, 2012

Rating: 1

Loving the game so far, but I keep hitting invisible walls. Not a problem on the main map, but they kind of ruin your day over spike traps. Anybody else getting an issue where you just stop mid whatever?

Island Escape beta

Play Island Escape beta

Aug. 01, 2012

Rating: -7

Should have named the game "Just Kidding, There Is No Damn Knife"

ASCIIvania

Play ASCIIvania

Jul. 25, 2012

Rating: 2

Awesome game. Being that the game is called ACSIIvania, I was expecting a little more of the other characters like the good old shade blocks (which it appears Kong is preventing me from posting in this comment) Style reminds me of Jinsei Owata no Daibōken, a bit.(also known as Owata. If you've never played it, do it. I'm sure it's here on Kong)

Glean

Play Glean

Jul. 11, 2012

Rating: 5

Still really enjoying the game, but I'm seriously tired of sub-crafting. Lets take a random item like the whirring gizmo. Each time I need one of these, I must go from the engineering menu after selecting the gizmo to the cargo bay menu, craft some screws or tiny thing like that, back to the engineering menu, back down the same path, one thing up from the screws, craft that sub-piece, back to engineering selecting the gizmo again, assemble another sub-piece..... and it seems to go on forever. -PLEASE- Make items have a base material cost (30 iron, 5 ruby, etc). I doubt I would play a longer version with the crafting system as it is now.

Effing Worms 2

Play Effing Worms 2

Jul. 10, 2012

Rating: 2

Once your combo goes over 1000, it resets back to 1. I hope the points don't as well! :(

Glean

Play Glean

Jul. 06, 2012

Rating: 2

I really, really do like this game, but find it odd that our robot friend cannot conceive of a means of making larger lumps of metal from smaller ones until he has an example in hand.

Glean

Play Glean

Jul. 05, 2012

Rating: 16

I'm not sure what it is about mining games, but I can kill hours just mining the hell out of some random rock out in space. I loved Motherload, and this almost feels like a sequel. It's apparent that you dedicated a good deal of time and effort into this! Question: Is the updraft from the artifacts supposed to not work half the time? Also, some sort of explosion animation is needed for the gas, otherwise it just seems like you randomly almost die.

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