22/04 - full lock, no creeper - 7:03. love hawk's score, but really love locking all points and destroying all the creeper. sadly, haven't seen much scores on that.
Mar.20 - 18 min - 15 should be viable, if adjusted proper reactor count. Tips include - stacking reactors + 2 drones in top corner, then pushing south, bombing the emitters, and quickly locking 3 emitters. after that, it's really easy.
Jan6 is probably the hardest mission I've ever encountered on random generator. Then again - I'm not a fan of SAMs and got my reactors blown up 2 times in a row!
For people not wanting to finish level, PRESS on the Green Button, right at the game start. It will NOT send packets to totem poles, and not consume energy unless you're ready to go. I do that every level, since I don't want taking energy @ making push.
Just beat Oct 3 using only DRONES under 15 minutes. I've been receiving downvotes for my tips, so I suppose, if you go drones - use PAUSE a lot (P). Drones still do the most damage/energy AND are the most mobile ones.
Sep29: Move to hill below, open with 3 collectors, rush 3 upgrade points -> blaster to secure the sprinkler. Should be cakewalk after that (did 14 min - ALL points secured).
Had a bad bug. Tried to upgrade turrets on day 15, pressed paused, and then on floors. When you switch places then, it becomes closed shaft, and nothing is shooting. Lost that way. Hah, had to start again :(
Really enjoying this game for a long time. I'm no master, but a skill at this game takes place. It's about 20% skill, and a bit of reaction, when you are getting close to 200k. I am sure, I have ~90% chance to get over 100k, so the badge is real easy. There are some tricky moments at end, and mostly I just lose, because I am not fast enough. Good game, though. 5/5 from me.
Thanks!