Evil Nerdook welcomes you to his block slaught...er, party! Yeah, that's it, a block party. No need to defend yourselves, err, get all defensive.
}8ㄱ)►
I propose a medieval prequel to this game where you are a mage/king, commanding an army of Jims and flinging spells to fend off the plague-infested bunnies.
Recoding needed. I'm running this on a Core i7 with Nvidia graphics, and no matter what browser I use, the villagers glitch out sol that I'm only able to see the rear part of them.
I'm not a fan of build 37. It seem ridiculous to me that a fully outfitted Assault Carrier has to make more than one pass to destroy a Recon on any map. I think the scaling difficulty should be an option people can choose to turn on or off, rather than an automatic state.
I'm a bit confused as to what the new missile classes will meant for varying tiers of targeting arrays. Will there be two ranges that scale as you install better and better targeting, or will they represent some sort of trade-off for the respective ranges?
@MonoGuru - Could you please turn down the volume on the beeps in the game? They're so piercing in comparison to everything else. They make my wife wince, even when I have my headphones on.
The lack of goals and objectives makes this more of a motion wallpaper than a game. As an exercise in mob AI, it's fine, but this isn't the place to showcase what looks like mid-term homework for a game design major. As players, we only want finished products.
just for you :)