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lootic's Comments

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Strike Force Heroes 2

Play Strike Force Heroes 2

May. 17, 2013

Rating: 2

Sniper seems OP, intervention + katana takes everything.

Frantic 3

Play Frantic 3

Feb. 22, 2013

Rating: 9

Ivods suggested strategy is good, but for a defensive player like me it was impossible to use, for me a tactician with 5 missiles, 3 power boosters, 3 solar panels, 2 emergency devices, 2 SETA devices and 3 Advanced Targeting was more successful. This strategy needs a lot of anticipation and timing the secondary fire at the correct time for a trade off of more breathing room and making tough sections vs bosses easier.

Hexagon

Play Hexagon

Oct. 04, 2012

Rating: 0

Easiest hard badge so far!

Turbo Golf

Play Turbo Golf

Aug. 07, 2012

Rating: 1

Blargh, cant seem to get that be the ball badge, I score a lot of hole in ones and still I cant get sub 350 on stony beach. What am I doing wrong?

Kill the Heroes

Play Kill the Heroes

Apr. 22, 2012

Rating: 0

@TheWitcher: Im finding the most effective strategy at later levels to be using the booster, drones and mines. Using only Drones make you not kill quick enough.

Kingdom Rush

Play Kingdom Rush

Jan. 28, 2012

Rating: 2

4th stage iron challenge seems impossible I've finished everything else with flying colors, but that one stage just don't to succumb to me.

GunBall 2: Emperor Revenge

Play GunBall 2: Emperor Revenge

Jan. 05, 2012

Rating: 1

Great game, I really enjoyed it, its lacks some polish though, there are some obvious bugs: If one have multigun on the three spots left, right, front, and a dissector in the back, the multigun to the right will dissappear in the shop menu sometimes. The Dissector sometimes doesnt hit, like at all, I know this cause I have seen enemies standing within it without ever explode. Sometimes the AI can be tricked by not moving, this will make the enemies stand in a ring around ones own bot, doing nothing. :P And kindly disregard those saying that they will have less punishment from the game, I think its just enough. Not being able to keep money at the end of the level if one failed is resonable.

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