I liked it. It is a good family game too. Though I always seem to get Slovenia and Macedonia switched and end up losing as soon as either of them are asked for.
It is a nicely made blackjack game. But it is also just a blackjack game, so without some special incentive or pizzazz, I can't really justify giving it more than a 3/5.
The paddle sometimes lags - which is kind of a death sentence for a breakout type game. But the guard bricks below the paddle make up for it at times. The general concept is a bit unoriginal, but the implementation and design is quite nice.
It takes the spirit of better TD games and rapes them violently. I do not know if it is just me, but the towers seem to have next to no effect on the creeps and are way too expensive for what they put out. It is unbalanced to say the least and I would not give it a second chance. 1/5 wishing we had a 10 point system so I could give it a 1/10.
It is a generic clone of too many block pushing games - unoriginal.
Music is atrocious - make it stop!
Control is jerky and tedious - make it smoother.
I have said it before - NEVER DO A CUSTOM CURSOR!
The game lags everywhere and is only barely playable. Like the rest of this designer's games, it is unfettered garbage.
It needs the ability to pick up and move particles. That way, I could set up the walls, and adjust the particle count better. I keep ending up with like 3 particles in the 5 and 3 babjillion in other one. Once you get to the higher levels, there are so many walls and collectors, it is really hard to get the particles evenly dispersed.
Amazingly, this was the hardest submachine for me. The other submachines all had very direct uses of things – so I spent 30 minutes trying to find a square slot for the stone tile. :-P
What I would like to see is a map after you finish the game that shows the most commonly remembered elements. I am sure we all got the easy ones like gold, copper, iron, oxygen, and such. But how many of you were like me and remembered rutherfordium!?