I agree with the sentiments of other posters...more info on the bow effects, and really only makes sense to go down one path. I never had occasion to even figure out the weapons or spells. Maybe next time.
I don't see what all the fuss is about. I'm greatly enjoying this game, but then again, I'm only at division 3. I think I could improve my game if I could change the keys around...I'll have to give that a try. FTR, I'm playing using Win2k and whatever the latest Firefox is. I have an old 8x AGP card too. But then again, I'm old, so it all fits.
White Knight's strategy worked for me. Went with lots of lasers and a flak cannon after snake plus some upgrades to fighters. Game gets 5/5. It is not the programmers fault that Kongregate chose to put an extremely hard badge on this game. Upgrade Order (Hard Mode): 1. Sell Fighter Bay (makes aiming easy) 2. Gun Fire Rate 1 3. Gun Damage Max 4. Gun Fire Rate 3 5. Cheapest Repair Drone until Cheapest is 300 * * BEAT SNAKE * * 6. Add Fighter Bays plus 1 # of Fighter upgrade to help get past mines 7. Gun Fire Rate Max 8. Add Turrets (middle, then back, then front) 9. Gun Speed Max (Can be done a little earlier) 10. Get All Fighter Bays with + 1 # of fighters to get past more mines Good Luck! Hope this helps.
Made me laugh. Was expecting some sort of congrats after winning the 10th battle to indicate an end. Towers need tweaking as noted by others, but otherwise fun and enjoyable.
I enjoyed the game a lot and wish for a few of things for future versions. 1. Autofire of the Ultragun 2. Faster game pace as there seemed to be several 1-2 minute gaps between some encounters 3. A way for damaged fighters to go back to the mother ship for repairs, perhaps at 70% damage or whatever. Or perhaps a drone repair for the fighters? 4. Larger text in a more clear font for old people to be more easily able to read.
Thanks for the fun!
Love the innocent tweeting of birds. Never had to use anything more than machine guns (never upgraded past $800) backed up by a damage booster. Cash racks up very fast with no reason to spend it. Maybe lower the bonus for skills points to 2%. Fast fwd always good. Towers seem to focus on crit that was 1st, even if they aren't any more due to slow. Consider giving crits abilities like armor, shields that could be worn down by heat or shattered by cold. Nice starting point to a better game. Thanks :-)
Can't seem to beat it as humans. Sending the arch angle only, arch angle and dragon, arch angle and angle...those combos failed to produce the win. In other races, the hellion didn't slam the ground, which is the killer thing. Ideas?
I didn't enjoy this game for several reasons, but I certainly enjoyed the implications that Asian women are easy to penetrate as suggested by their low hull integrity and that they like to pronate their hips when they walk, or are otherwise flexible, as suggested by their high maneuverability scores.
This is one of the most innovative approaches to tower defense I've seen in a while. After a while it does become "more of the same" and I look forward to the next version, if one is ever developed.