Overall a good solid platform game, but I disliked the level with the slimes, it was pure random if you were going to get killed by the spikes if you were riding a slime. Sometimes the slimes jump too early and let you get killed on the spikes, sometimes they jump too late. For a tight platformer this game is, this random element made the level less fun to play. The rest of the levels were great and fun to play
Oh mighty commander, I am pondering about the scientists. Especially about the efficiency they work with. Whenever we "conquer" planets through the simulations, we capture scientists. As long as we keep capturing said scientists we improve their actual capacity through the "Base weapon quality" and "Base weapon power" simulation upgrades. The idle power upgrades seem to inflict certain damage after upgrading the weapons. But this seems like another "Base weapon quality upgrade" if looked at this improperly. This upgrade is a strange upgrade for trainees. It would greatly improve the quality of the simulations if this upgrade was explained more carefully. Especially when someone has used a great multitude team of scientists which isn't eay to recover and get a better weapon for. The reason for this is that it is said that this upgrade will only be used whenever a better weapon has been researched. Regards Private lordmaatjee, signing off
Commander ... err ... Private?!? ... I'm confused. Even though you are a Private your intellect for spotting mathematical interconnections is marvelous. I could answer in detail but please let me tell you this: Our lawyers are still negotiating with Faulpelz-Prime. Once the deal is signed the current Scientists will be kicked. Before this happens some balancing needs to be tested. As it seems it is highly likely that the spoken of feature "Idle Power" will be removed completely. For now I ... err the lawyers ... will keep it as it is. I'm sorry that your training is not at full potential. Nonetheless I wish that you become a Commander some day. Sincerely Corporal Tutnix.
@darthgorbag, did you have the ghost pet selected? In order for the achievement to count, you need to have the ghost pet active, this can be done by clicking on the ghost pet in the event tab.
@moonberrystudios, in your reaction to @Ace_blue these kinds of logic puzzles should have unique solutions, no matter if you want to force it. At conceptis they have the same puzzles and call it link-a-pix, there is always one unique solution without too much trouble of "forcing" which actually should be done automatically. I do like the way you handle the three different kinds of puzzles in one game :)
I might not have explained the issue properly. As far as the puzzle itself goes Link-a-pix works in the same way as Picma Links. Particularly large numbers can usually be "snaked around" in multiple ways but they always end up occupying the same cells. There should always be a single unique solution to every puzzle and if you find an example of multiple solutions we urge you to send us screenshots to support@moonberry-studios.com so we can fix whatever bug is causing it!
@Feldbum, in the options you can turn the SFX and BGM down to 1, if you want to completely silence it, you need to go to the menu in-game by pressing p. Clicking on SFX and BGM then will make it completely silent
nice little game, good music, really enjoyed playing it, although I can understand that people who have some difficulty understanding colours can get pretty frustrated. It wasn't a hard game, but a very relaxing one
@The Markus auto+1 means that if you have checked it, the comp will blacksmith the item to that +, I have auto+7 and if I use it, my weapon will be +7, keep in mind that it will take the comp also faulty tries because it keeps being a chance (this is clearly visible in the log)
on the campaign map, I completed all of the missions with 3 stars, I also finished all the challenges, now what am I missing to get the 90 stars? I can't find anything to get past 63 stars...
@PattoBrosSP In general there is only one solution, and on lvl 1-9 I also see but one solutions, there is but one way to get all those blue threes together
@aethelden, I've never heard of this before, mainly because there is no standard european keyboard -_- Germans have QWERTY like the american keyboard, French has AZERTY, also not a keyboard where Y and Z are switched, so before you make a comment like that, first cover your facts... A game developer can't meet every keyboard that exists in the world
@nebojsa986 then you aren't using the paths correctly, at the right side of the picture you see a path ending into nothing, so you've made a mistake there. I never had any map which wasn't possible
I think the score is a bit bugged, if you win on easy, with conquest off, 4 cities, low elemental chance, high resources, player pick and witch start, your score reaches into the millions (I got a score of 400 million or something like that in 20 minutes of playing)
I suppose that this should't be happening...
Thanks! I appreciate your critique about the slimes, and I know collisions with them can seem inaccurate. Will work on that!