How does skill levels work? It doesn't look like its flat chance for 20% smash I, 20% smash II, 20% smash III, etc. More like 20% for smash, out of which there is 20% for smash II (4% flat) and out of which another 20% (0.8% flat)?
Elves are totaly unbalanced. Starting 5 food is nice, but after 2-3 minutes it totally gets obvious its better to play peasants... Discontent is based solely on amount of workers, so taking elves reeeeeeaaaaaalllly hurts as you get 30 f/s when you can get 1500 f/s or even MUCH more after few cows...
Also +5 battle power from archery range is a joke.
Needs some heavy work on balancing :)
Fun fact: Every second offline is counted and adds to "Offline x3 bonus" up to 1800 sec (30 minutes) which means... You actually can max your profit of 1,5h game in just 1h with that bonus.
1. I had 2h 30 min of offline bonus in stead of 5h stated in the update note :P
2. It looks like boost hack does not stack with offline boost in terms of income... but it still drains offline timer (when ON)
you only need one rocket to explore all of the locations. Once built, you can go to all of the places in the solar system with only rocketfuel, nothing extra
1. Finding map with more locations seems more enjoyable than playing maps with ~100. IMHO you should bump amount of locations a bit.
2. What does "total distance" and "max xxxx m" mean?
3. What is "area score" telling us?
4. Yup. Moar locations = moar fun ^^
5. I think the game is heating my CPU quite a bit.
6. In future, will orders be paired with drones?
7. Daylight meter is showing very high numbers, shouldnt it show 100% at max? :)
8. I'm playing on firefox and it seems like keyboard controls don't work. At least not always (✌ ゚ ∀ ゚)☞
Ok time to get back to eating pierogi ( ͡º ͜ʖ͡º)
1) I was need to remove the location selection for a day, was a tradeoff for directions. 2) your starting origin has ultimate importance. the less the score the easier the game, completion is quicker, max order generation is lower. 2-3) so (total) distance -- area_score -- orders. 4) is 1). Indeed. 5.) because of Firefox please try w Opera or Chrome to see the double framerate. 6.) yes thats the point. earning money will cost energy. 7. thats an approximated value, and will be fixed. the generated current is very precisely calculated and I am trying to "reverse approximate" the irradiation to let you upgrade the solar panel technology (efficiency). So both displayed values are incorrect now. 8) TODAY I've found it out finally why. It is not working AFTER reset. will be fixed first tmrw, with the new reset buttons(reset here / reset in zone(rnd) /new zone) , that will help you find the real answer for 2-3 by replaying the same zone.. kudos for your efforts!
Must be a bonus level you were playing, ;-) ... The daynight cycle is as long as it's need to be (8640 real seconds), but it is not "aligned" with the "gametime" yet. The daynight cycle will follow the astronomical sunrise/sunset, so you will have (solar)noun exactly at 12:00 only twice a year, once it is fixed. .... Currently it should work showing you 8:00-20:00 daytime. I'll have a look at it, but it is low on the priority list. (Even that beautiful tinted sunshine is coming from the wrong direction yet, if you have a closer look...) Please keep on sharing your thoughts, will encourage others to do so ;)
Ok some more from me:
1. Bug (?) I've got 114 locations discovered on my map, but 3 of them can't be identified. Maybe drones bug? - It looks like all of them are floating on top of headquaters.
2. Suggestion: When you max your area of control- radar should automaticaly switch to standby to prevent hardcore energy usage (3200kWh/day with just over 1500m range, and max capacity of 47kWh :).
I've seen that too, thanks for mentioning, the drones "flag" each target when approaching to avoid multiple drones going to the same place. (on slaaaaaaaaauuuuuuuuuuuuuuuw computers this still happens unfortunatelly.) I'll have some extra sweeping to ensure this bug goes away, but the "paired" bug seems more scary atm... ;) ..... 2. sorry mate, you need to turn it off, that one is conceptual as well as the on-off-standby-3-switch.
Aaaand I did it again- started game at night :D
Btw. I guess radar shouldn't work when there is no power left? 'Cause right now even without power it still operates and expands range.
Since it's x10 speed, why you start at GMT time? Let it start at morning, because I just started and have to wait ~66 minutes till dawn :D
Thanks for your opinion, you're right, until you can play multi-zones, you will start at 9:00am, to avoid waiting to much for our celestial buddy. Indeed, when you run out of energy Radar/Drones remains on/standby what is a "bug". Will be fixed, but it just makes the game easier, so I am not rushing to fix that.... ;-) ... When you are (will) playing storymode, the TIME you started is going to be irrelevant, but the start DATE will give you the real advance, as you get to summertime sooner than other players with the 10x gamespeed....
Thanks for pointing it out! ....... Let me go further. I'll be let you start the story mode (country = 1207 zones soon). There will be highscores. The gamespeed is 10x. Who starts early gets to summer quicker :). This game will get very interesting when you will get 100k for the whole country and not for just a single zone. ;-)
Hello. Yes it works like You have described. That is why increasing a chance for Smash I increases actually a chance for all Smash skills. Cheers!