Do you suspect your opponent of cheating? Due to the presence of a cheat engine, and how easy it is to use, I understand your concerns and have a solution for you. There are no sportsmanship rules in this game, and in any game mode a strategy based on snookering your opponent by hitting their balls first when you have no shot is completely valid. Can you predict their next shot but have no shot of your own? Hit their ball away. Snookered yourself and have no way out? Hit their ball into a bad position, such as the middle of the table. Always remember as well, the side pockets are smaller than the corner (not regulation standards) and to set your opponent up for a side pocket shot gives them a slight disadvantage. By the rules of the game, this is not cheating. Though in real life it is unsportsman like to scratch on purpose in such a way.
I see what you are doing, all the fake accounts drowning out the constructive criticism, and replacing top comments with more favorable comments despite some of them having higher rankings. You may be fooling yourselves, but you aren't fooling those of us who enjoy the game, and would actually like to see it improved.
I am beginning to feel as if all shots need to be called in all game modes. If the felt is going to play like it is made of glass covered in lubricant, then you should be required to call pockets for the target ball, because nine ball is like playing with attracting magnets connected to pockets and balls.
This would perform much better as an infinite wave after wave idler game the way it is now. All the waiting, all the different tabs taking you away from the already slow game, and I beat the game very abruptly without having collected all the artifacts despite grinding heavily. Overall average game, with a few quality of life changes it would be above average, and with a better format would be excellent. Three stars.
Whelp, after months of playing this game the devs have finally become slightly proactive.... That is to say they have brought out the fake accounts to minus negative comments towards their game. It is sad, because I really enjoy this game so long as I am not placed against their poorly generated bots who slam every shot and change account level at will. Not to mention there is an easily protected against cheat engine you can use to extend the aim line. This game is already pretty easy, despite side pockets being smaller than corner pockets which isn't regulation, so I do not know why this would not be coded out immediately. *sighs* This is why you'd never catch me paying for f2p games, they try so hard for cash grab schemes but no player satisfaction considered after the base product is slightly ironed out.
"nasty comments from jealous pre-teens is usually a sign that your game is good." If you forget, or more likely are too lazy to add a single instructions screen to your game, the last thing you should do is start insulting the player base. If there was a rating lower than one star you have earned it.
Proof that this game is full of fake bot accounts at different difficulties is I just played an account against an asian with cat features shopped onto its pic at level 55 named si, bad ass player making every shot. That same account, same pic, came back at level 4 two rounds later and couldnt make a single shot. Terrible. Absolute terrible practices.
Problems: Slight adjustment isn't possible, the quick chat system should be eliminated altogether (ex: that was hilarious, nice shot, nice shot, are you sleeping, are you sleeping... etc. hammered away over and over again), it seems that winning every match consecutively turns into a punishment as you get matched with someone who breaks and can miraculously make the nine ball every time even when they adjust the ball before every break or they miraculously make every shot regardless of difficulty of the shot, and there needs to be a horizontal shot view because pocketing in the side is horribly difficult if you don't hold a ruler up to the screen like some cheaters (give the option for a horizontal view, eliminate leading lines coming off the ball you hit).
One thing to add for more immersion: Player specialties based on position and rather than training becoming OP af and everyone hitting 99 on everything near the end game you must choose specific skills every star that is added that offer specific boosts and make the game more stat centered. Along with my previous comment of making it so I pair starters with reliefs rather than letting the nonsensical pitching coach decide things.
I had a system like that in mind to try to add a lot more character and interest to the players. I would like to revisit the idea at some point.
I'm not 100% sure that I understand what you mean about pairing starters and relievers, but I can say that the manager will generally substitute in relievers from top-down. Once a pitcher gets too tired, he will put in the topmost reliever, unless he is too tired, and then he will go down to the next one, until the last inning when the closer will pitch.
In otherwords, put the pitchers that you want to pitch the most towards the top.
It would be nice to have a way to see which player is batting and which pitcher is pitching along with pairing Starters with Reliefs rather than leaving it to the pitching coach who I in no way understand regarding his decisions.
It'd be nice if having a team of pure batting skill affected offensive skill, and all pitchers focusing on nothing more than pitching affected defensive skill in an obvious way. As of now I feel as if all my upgrades and skills only matter if it is the upgrades on the right. 5/5 though.
5/5 concept, 2/5 for overall quality so far. you get a 3/5 from me for potential. More descriptive tool tips needed, better balance among troops, lessen the memory bleed into ram, and of course graphics and sound settings.
Just an idea (love your game even with its broken english) add a tab on faulpaz to buy and upgrade ships, like a tab called docking bay. With each ship giving different upgrade-able bonuses. Perhaps even turn it into an idle mini game within the game where you tab into it and it battles with planets' armadas and every army destroyed makes you a new amount of slaves or a small hundreth of a percentage damage or money bonus. 5/5 though
Commander, you are right. English is not my native language this would be 'Scheibenkleister'. Anyway I like your thinking. I'll evaluate this idea and see if there is a way to implement something like that. Even thoug I have to say, that it might take some time. Sincerely Corporal Tutnix.
No way to see which areas are depleted permanently, most of the gold I get is around the edges (not even close but propulsion makes it close) and flies out of the screen never to be seen again, and the best sign pops up over depleted holes just because I pulled an awesome on it last time I blew it up and somehow depleted with one basic $75 bomb. One star.
If there were instructions, you would have found another needle in the haystack. If one's response is fair, I react fairly.