simple easy game, aside from the fact the motor cycle side scrolling game has been done to death. graphically its nice enough but the physics could use more work. its all well and good to have pieces of tree and stuff move but only moving on collision detect isn't sufficient especially when its as aggressive a move as it is here. try getting objects to react to you accelerating on top of them, i.e. accelerating bike on top of unstable plank plank should slide backwards.
entertaining for the first 12 seconds, til you realise how easy the game is to finish it. too easy too short seen games made in 24 hours that have more to do and are challenging
mouse control is jittery and sometimes un-responsive and some of the star scores are ridiculasly hard to achieve like level 2 in particular even if you start the hammers swinging as soon as your able it still wont be fast enough
well it would be pretty easy to resolve you already have space as boost so you could switch the driving controls to wasd leave the yaw on the a and d keys so if you leave the ground during a corner the effect to your turn is not so severe and keep the pitch and roll on arrows. just a suggestion.
i see what you are saying but it is still complicated - for example i need a separate key for alt boost (currently 'W') because some older keyboards won't do certain key combinations with the space bar, with that issue the traditional wasd setup doesn't work well. still now that my current update is live i'm going to test different setups and will include it in the next update if it works out. thanks again : )
game has alot of potential graphics are nice, world physics are kool, actually its generally a good game all round apart from one niggling issue, air controls, if your holding forward to keep your acceleration on your car starts to flip as soon as its off the ground this in freeroam mode is totally annoying as jumping onto the road from grass is a feat to achieve in itself because of the car trying to flip. seporating in air controls from ground controls would be great, keep up the good work otherwise. 3/5.
wasd is already taken by other controls but for now if you haven't already you could try turning on medium shadows as that can help to see if you are off the ground. i plan on doing something about this but i'm already playtesting a large update (should be live tomorrow sometime) so it'll have to wait till the next one. thanks for the input : )
looks very promising hope to see the full game soon
control system is simple and effective, graphics are nice, weapon selection is nicely varied id like to see how we will unlock them or collect them or what.
keep up the good work.
college friend was playin this and asked me for help, he was quite surprised how i get any work done for how good my knowledge is lol. good game. questions could be a little harder with some just looking at the picture you can see the answer but overall well implemented 4/5.
un responsive controls ie, jumping too high when only quick press, not jumping high enough when holding in, and continuiing to walk when key is depressed, graphics are good, story seems kool but a im giving up half way through main story because of controls wont really know
first one was good this one is real bad, controls non responsive it times and continually glitches into land not good when your missions are time based
i see what you are saying but it is still complicated - for example i need a separate key for alt boost (currently 'W') because some older keyboards won't do certain key combinations with the space bar, with that issue the traditional wasd setup doesn't work well. still now that my current update is live i'm going to test different setups and will include it in the next update if it works out. thanks again : )