If you put 2 items in the fusion cabin, then start the first fusion, the cost for both gets deducted without even starting the second one. Bug or feature?
if you start the game, and consequently, the tutorial, while the settings are open, you can't close the settings to continue on with the game, so you either have to reload or skip tutorial. please make settings open and close above all other windows, and the button active at all times, too :p
badge doesn't work for me, all addons turned off, haven't played the game before being badged, but it wouldn't update progress. I'm getting bored of replaying the game daily to see if it would get fixed -_- Submitted report a while ago.
Someone else had a problem with the badge but I think that was solved. I'm not aware how I can help you, sorry about that. Hopefully you report gets solved soon (:
so... I'm not sure if I get this correctly, but clicking actually has no use, since the money autocollects when full?
also, I've seen stupider games. This at least shows that there is some brain behind it, unlike most few-hour-idle-game-wannabe-scratch-projects :)
The fastest money should be holding down the mouse and holding down a key, and typing the in the boost texts that show up every ~30 seconds. Numbers trigger the phone, other keys trigger the keyboard/computer, and clicking is the only way to activate the mouse, (you dont have to click over and over, just hold down the button). The boost increase the money and 'experience' rate for each item which give more money per tick/click.
While I loved the game, I feel like there are some things to improve upon:
-level selection
-replaying level for that 1 xp I missed, and for grinding more xp
-what do you do after the ending? the only option seems to be hard reset, which I am most certainly not doing.
-an endless mode either with random generated map, or fixed map. could be truly "endless", or could have a goal like a batch of 1000 enemies, or "gather 60 flying soldiers" or something of the sort, or even enemy "waves" (once you kill the first group, it gets replaced by an even larger group). for this to be meaningful tile cost needs to grow way way way slower, like maximum +1 or +2 builders needed for next tile, of course this could be implemented only for this gamemode.
-idle unlockables: auto-replace (remove and re-add) a tile that is full, speedup renewal after a couple of minutes, and possibly even auto-speedup.
I would love to have a gamemode where there's meaning in leaving it running in the background :p
Well, this was fun with the garden and forge :D An idea to make the friend and hobby buy button useful again: an upgrade to multiply their own production by the amount purchased (divided by 100, I guess, so it's useful, but not OP). So something like if you purchased 50 friends with the button, you get 1+50*0.01=1.5x multiplier on HP production. For 50 hobbies purchased with the button, you'd get 0.1+50*0.001=0.15 base friends per hobby, which later of course gets multiplied by 10000 with the beyond UP upgrade. This would make those buttons not useless anymore, and they could even be incorporated into the regular updates screen (+1 column), for the right price.
I am glad you enjoyed it! This feedback helps me see what mechanics people enjoy most :)
Nice idea. I originally thought about multiplying i.e. Friends production by a certain value once certain amounts are manually bought...but it just reminded me too much of Antimatter Dimensions and I didn't want this game to just be rip-off :P
However your idea with multiplying it based on the total amount bought is somehow different, so I like it. I'll keep it in mind if I have something similar to implement in a future game
Thansk for playing, Chryoyo (who I assume you are ;) ) <3
I have the jugsaw problem too, it's the only secret I'm missing, but I flew off with the rocket while not having put in 2 pieces yet and now on replay I'm missing four -_-
In my last suggestion I meant that the Friends buy button could be made to not buy just one friend, but 10-100x the number of hobbies bought. Otherwise that button is completely useless after hobbies are unlocked.
I agree that it becomes useless which can feel weird. It also makes your attention shift from one part of the game to the next, which is the main "thing" of the game.
Only my personal opinion though. So if I hear more people wanting it, I'll reconsider ^^
another thing to consider is that buying friends becomes useless after a while, so maybe there could be an upgrade that makes the button buy 5x or 10x hobbies at a time, or something like that.
Also a good idea, although I think it's not thaaat necessary for Hobbies, is it? The price increases rather quickly so it shouldn't be a ridiculous amount of clicks, is it?
balance-wise: saphhire should give smaler bonus to max friends, since it's useless to have more beyond a certain point, or change it to hobby+% and take out friend limit altogether, and emeralds should have a use beyond 200% - maybe smaller bonus, but stack up to infinity?
I plan to implement further use for the gems in later unlocked functions, which is why I'm not 100% sure about the gem-rebalancing yet. Either way thanks for the feedback :)
faster TP generation is good, but overall progress is supposed to be slow, since it's an idle game. I also crunched the numbers and realised that the most cost efficient way to go about tournaments is 100% for the first two and about 84% for the last one, so if you're doing it at 25%, you're making it hard for yourself for no reason. Clicking power should be increased in relation to HP/s, that's how most idle games do it usually.
Anyways, the whole reason I even wrote is to report a bug: peeing tournament 10x button is gone :p
Hmm, weird about the x10 button. I'll look into it :)
And yeah, I am very concerned about autoclickers...so I am not sure how to handle clicking power just yet. Maybe having it at a small percentage is actually the way to go...thanks for the input :)
It would be useful if on the top left three buttons, for wish, proclaim and transcend, after I've done one the tooltip wouldn't show "??? Available after you have at least one xxx", but "Available at level x". You know, since after I've done one, the level needed to do another one doesn't show at all anywhere.
Thank you for the reproduction steps, we were trying to figure out how this was happening to some players.