Momoguru -- Is there some way for stations in the same sector to have a greater variance in prices?
Otherwise, when you end up in a sector with all 0.5s, mining is so much more time-consuming... Something like: if sector.stations > 1; if station[1].price == station[2].price; set station[1].price = station[2].price * math.rand(0.00, 1.00);
Momoguru -- Excellent game!
About the biggest change I would request is some sort of increment in buy/sell between ports in a sector. For example, I can ferry goods between a 0.5 price port and a 2.1 port on trade goods, and make all the money I would ever need in a few transactions of [Luxury Goods], from the 0.5 buy price at $15/Luxury item, and a sell price at the 2.1 port of $40. On a cargo hold of a 1000, that nets me a straight flow of $25,000 in profit. Upping the challenge by having the port receiving goods gradually lower their price and the selling port raising their price would be, in my opinion, a good thing.
Thank you for the game - I quite enjoyed spending a few hours playing it all the way through. I would like more than 53 talent points to spend though :) (After 50th level, you no longer gain talent points).
And the ending armor... sucked. :)
the base prices are set at the beginning of the game, then the prices flux randomly. ill look at what i can do here.