it's pretty crappy that honor gain can go below 0 per kill. i would have thought the dev would put a minimum cap for those diminishing returns... it seems really obvious to me.
man, the AI is dumb as a brick when you opt for two summoning supports and one ranged DPS. i wish there was a hold position button that works while letting the game AI take the reigns.
man the yellow line cutting off money gains via battles is horribly non-nonsensical. your planet is destroyed if you lose, so if anything by normal non-bad game logic you'd gain more money for excelling. hell at least make it reduced gains if anything. having no gains makes zero logical sense at all!
hey darcariys, any chance we could you could update the game so we could use more than one ship variation at once? it'd be nice to have even more variety in fleet squads too.
since rare hero only raids are a thing isn't it a good idea to add in a second attack formation so the player doesn't have to switch around heroes and equipment all the time?
@AnastasiiaV29
my point in my pervious comment was that the speed stat is useless as it is, it's a waste of crystals and need buffing. thus i agreed with the comment before mine saying that it should affect attack speed, but only to melee attacks and melee specials...
either that or give me a refund button for the crystals i used on this currently useless stat. -_-
i like the idea of speed stat affecting attack speed aswell as running speed, but i think it should only affect melee attacks and melee special. i could easily see it becoming broken if a healer gets their healing special speed buffed to the point of you can only pass the tank in front if you one-shot it. also archers/mages machine-gunning arrows/magic would be horrible.
hey dracariys, are interceptors intentionally the weakest ship now? with your most recent rebalance interceptors now have the lowest fire power growth rate...
hmm since the grind from 2 heroes to 3 is pretty large unless you have REALLY good RNG might it be an idea to lower the card amount for basic level heroes from 5 to say 2 or 3? just for recruitment of course. even with only 2-3 screw ups it took me half a day (yesterday) of grinding to get my 3rd hero. since then I've gotten a hefty 7 man team. early game recruitment is not new player friendly as it currently is.
another idea is giving raid level 10, 20, 30, etc some guaranteed hero card drops instead of leaving it to chance. heck please consider both ideas an option if you would, it'd certainly help keep new players playing instead of scaring them away with a possibly or probably long early game grind.
i think everytime a new raid starts most of the regular quests should reset, or at least the common ones like defeat X enemies, upgrade hero X times, etc.
i also think it'd be nice if the castle upgrades carried over to new raids, or at least a part of their highest upgrade did. say if last raid you got the basic castle to level 10, after new raid starts say 25% or so of that level 10 best upgrade carries over. that would give me a reason to bother upgrading the castles again even if they get reset each raid.
btw random idea but how about boss battle exclusive ship mods? maybe each ship has an extra boss battle only equipment slot for them too?
some ideas for the mods could be deflection +90%, firing arc +100, sensors +5 (hard number instead of percentage), capacitors +80%, and so on.
of course these boss battle only mod should have 0 effect in PVP and PVE.
hey dracariys, since you changed the win/tie/lose mechanics to 1.5x ships mind giving the big green health bars some numbers? just so we can easier eyeball when to press that end button? :P
as much as i like the new update won't this make fighting bosses harder?
i think maybe it might be a good idea to double firing angle for boss battle mode or something.
this game is gonna get some more updates at some point right? i mean just looking at today's date and then looking at the update log makes me think this game died development wise. :(
Hello! Thanks for the suggestion! This feature has been added to our plans.