So, the morale is — alcohol will solve everythig and if not, the money will finish off the rest... I am actually surprised there is no single joke about farting.
Hmm, when i have readed that "rate us 5 stars pls so we can give you more content", i have dropped my game rating from 5* to 1* and erased game from bookmarks. Sorry, you have to earn it, not by asking for it.
When you hower you mouse over any button from bottom row (girls, jobs etc) it jumps once to highlight your choise. But if you gonna move mouse pointer a bit lower, to the bottom edge (line) of ingame screen, the button ONTOP of your mouse will start to jump non-stop like crazy xD
Some content updates needed. First of all more event. There is only +swords price bonus, but shold be a bonus for every weapon type. Also market should have a bit more resources which you can gain acces after reaching sertain Level. Since right now i cant seem to find any point of getting levels.
Would be nice if dice would actually mean anything. Every time a shop appears on top pannel there is 100% chance you will visit it, which means dice isnt working at all, its just an item to decorate creen. That also ruins a purpose of top panel - just another illusion.
If developer gonna rework that, i can suggest adding some special item - 'dice changer', so you can influence your dice's score by +/-1, for example, and actually choose where to land your hero.
Anyway game gets booring in a hour, since there is no variety of things or rare encounters. Or new encounters as you progress deeper.
Regarding new cards system:
1) We need a way to make card sets for each skill to fast switch between them.
2) We need a way to delete weak cards or to combine them into random card.
3) We need more cards slots per hero, since there are 3 skills with 'attack, speed, crit chance and crit dmg' (overall 12 types), while we have only 3 slots for it - not good. Its like we need some sort of body inventory with many slots to put cards in (helmet, body armor, legs, hands... etc).
4) Would be nice to get better way to figure out card rarity (numeric number perhaps?).
5) Would be also nice to see some difference between cards rarity in terms of visuals. Atleast different colour pallete for hero gear.
6) Cards iteslf dosnt adding any late-game to the game. There should be sort of prestige system to make upgrades for prestige points.
Не могу вступить в последнюю гильдию, хотя до этого уже зачислен в первые четыре. И не плохо бы сделать значок, который показывал бы куплен ли игроком авто-фармер на той или иной индустрии. Последнее — есть дневной бонус, которые повышает прибыль с квестов в х1.1-х1.9 раз, вот только не ясно, она повысится сразу при взятии квеста или только в момент сдачи (получения денёг / проверки результата похода).
Short idle games should have an END, since you can beat their content in a few hours. So why there is nothing like that in Brazen? 'Play to play' is already useless after about 3-4 hours. As well as manual clicking.
Some wide explanation book required. Like, what are blue and golden enemies, how to make Nexus get more % for killing monsters at later stages, how many upgrades (stones) of particular type i already have over Nexus and what does they do, how many and which items my heroes have and how does they equip items at all, etc.
1/5 because i dont like to play a game for 2 hours to figure out in the end that this is just a DEMO! Moreover, when you click a book inside game menus it redirects you to some kind of fan page and your currently played level getting erased, so you have to restart it - i though its just a bestiary book, but no. There must be exclamation marks for such issues! Lastly - this game is another clone of Kingdom Rush with same towers, lenght, upgrades, everything (but less heroes)... Charging money for clone? Even without demo issues it cant be rated high, like 2 or 2,5 max. Seriously, go observe GemCraft 2, the developer was able to create something fresh and unique out of his concept, and you have just burrowed your's game 'under the shadow' of Kingdom Rush's glory.
Ow, what is a 'Personal Level' and how to improve it? Also the game still says about 'Resources and Stock' upgrades in our Office, while it should point onto newly 'Resources Production'.
Hey, how about making some cash items shop? Like, for real cash? I would like to buy something to get special benefits (for example, a better idle multiplyer). Especially if it gives random bonuses for random Services / Production Sectors upon every reset, so each run will be different. For example, you will get +300% profit 'perk' from Cafe for next run (untill reset), but Restaurant will not give you anything (or something like that). I see that you do know how to balance things properly and perfectly, so i am sure you will be able to get benefits from that system even more, even deeper.
And i am definetly need some active clicking benefits, so i can manually click and get stuff. Maybe a Bank, which gives +0,01% to 'something' for every click (saves between resets?).
There is offline progress and works properly. Also if you have bought 1 hotel then you can use the Take a Break menu (the one with the half moon) to get a 3x profits bonus for the next 12 hours.
I still dont understand bonds system. I have 50000 of them and used all to upgrade Sour, but my income just went down from 150 bill/sec to 4 millions or so... So, what's a point of upgrading low rank productions if they aint bring you MORE profit? Even by bond-improving it by 15 levels, Sour still produces less cash then Cheese (a lot less).
And how am i supposed to get 14 clicks per second if game cant recognize more then 10 or so? No matter how fast i click - its not enaught, while in other idle game i have 30 clicks per sec achieved. Also, if you bid your LMB to keyboard or xbox controller, it will count pushing only one single button.
Thanks for the ideas!