Получается, что продавать молоко выгоднее, чем товары из него производимые. И дешевле, и быстрее. Ну, так-то нужно потратить деньги на заводы и их апгрейды, когда проще просто увеличить надой и машину. Я уже выстроил кучу фабрик (52), которые приносят около $330, когда чисто молоко даёт $3000. Та же беда с надойниками: нету смысла прокачивать один и тот же выше 3 уровня, когда следующий по списку даст гораздо больше прибыли.
Один литр молока стоит пол доллара, а товары начинает от пол доллара с потреблением молока 0.1л . Таким образом Вы можете получать как минимум такие же деньги но при этом тратя меньше молока. В итоге продавать товары будет намного выгоднее. По поводу не актуальности первых доилок и производств все изменится когда вы будете зарабатывать облигации и делать улучшения за облигации.
Booring game. No speed up button, basic guns like in any other game, basic upgrade system and basic enemies. How about creating something of your own, instead of cloning the same idea 100500 times? And how can tower have 0.00 seconds shots cooldown? Blah... This game dosn't worth any attention. For instance, go play PrimeWorld:Defenders or GemCraft 2 to see how tower defense game suppose to look like.
Thats nice, will take few weeks, but definetly worth it (learning)... Since i watched too many animes with japanese speech, and have learned hundreds of words which i cant write at all. You (developer) can and should do a second game like this, with, maybe, some words learning? I mean 'payed game', cus thats just worth money (free to play with transactions).
Today i logged into game and found that during the night it self-farmed 10 baubbles + 45 keys, yet i didnt received achievements for getting 10 baubbles and 25 keys...
I found that achievemnts are the best part in such games (idle). So there should be much more of them: for clicking manually x times; for crafting whetstones out of box corners; for getting x ammount of rare/epic/legendary weapons. Etc. It just takes less then a hour to take 75% of current achievements - which isnt good.
Non idle game type. Only few achievements, no different enemyes or play style. Just all what you see at first 10 seconds of gamepllay - will be the same picture for the rest of game. Quite booring. Way too small screen size and primitive upgrade options. This game just isnt different from any other game, there is simply no point to play.
Game needs a huge polishing, since right now its like early pre-alpha. You should get extra bonus for placing mines afar from each other as well as seeing their efficient 'resources gathering radius'. Maybe there should be added few other buldings types which will restrict mines productivity, but gonna give you some other bonuses instead. Some planets should be reworked into sort of specialisations: like Earth only good to click manually, Venus to idle farm, Mercury for auto-artifact gathering etc... As for some late ingame purpose - we need some use for our gathered ores. Like spend 5000 gold ore to buy permanent upgrade in skill tree or use 100,000 normal ores to improve chanses of rarer quality one's to appear. Artifacts should be equipable, so you can gear every planet, but to do that you have to open artifact planetary slots first. That means each artifact has to have sort of positive AND negative bonuses, so we can create awesome combinations...
I have broke the game succesfuly. Just wait till you kill all enemies on a stage and jump off the train to die. You will immidiatly get all earned cash as 'death reward' and after a few seconds popup message will appear telling that you have won - this will give you the same cash AGAIN, but as a 'victory reward'. You can repeat that in every level to double your gainings, but there will be an error mesage in the middle of the screen (upon going into next level) which annoys a bit.
Thinking 'out of the box' and using intertnet isnt the same thing... I thought there will be more depth (like hand-to-hand, just me and game), but instead, i must jump into internet to find stuff. Maybe use some IQ-test riddles for next chapter and increase ammount of commands we have to use. Actually, this game looks more like tutorial, but not a real Chapter. Is it a good tutorial? Yes, 5/5! Is it a good game? NO, 1/5! What actually will add unbelievebly high value to this game is multiplayer mode, where 5+ players must work together to bring system back to life.
Maybe will be wiser to make 2 separated gems? One for idling and second for manual clicks. And manual one can lvl up only due normal clicks + saves progress between resets? That would be awesome and definetly worth clicking.
@gotoxy You seems to misunderstand this game a lot. Achievements have research bonus which gives them as 1% each to your total RpS, which can be furster being tenfolded. Ship gives bad income only without research, but after you get some multiplyers it becomes worth like 20-40 aliens. % for reset are fine, its way faster to reset and play rather then simply playing at rank 1. And barrak is perfect after you get some researches, like my barraks giving me 1/8 of my income right now with 160 soldiers in it compared to 65 choppers.
Supplyboxes achievement isnt working. It suppose to cut boxes time from 15 to 10 minutes, yet my cooldown is still 15+ minutes. Already tryed to refresh game — doesnt help.
1/5 for no purpose, one dosnt create games to play just to play, game suppose give us something. A reason to play, a quest to complete, a point to navigate, not just do it to do it Oo
Nothing special about this game, it should have:
- Music, sound, animation (a real one).
- Achievements / upgrade system / research system.
- Replayability (prestige aka coockie clicker).
- Higher resolution.
- Manual-clicks income system.
- Different playing areas.
- Main point for game (story or quest system).
- Rare % chance for events.
Untill this game gets all of that list, its useless. This is minimum requirements for idle game for nowdays, means other good games already have this all and you should make something new and fresh on top of that. Good luck.
Один литр молока стоит пол доллара, а товары начинает от пол доллара с потреблением молока 0.1л . Таким образом Вы можете получать как минимум такие же деньги но при этом тратя меньше молока. В итоге продавать товары будет намного выгоднее. По поводу не актуальности первых доилок и производств все изменится когда вы будете зарабатывать облигации и делать улучшения за облигации.