really great design and mechanics. You feel like every level is there for a reson and introduces something new. The controls are not perfect for a laptop user as myself but i see no other wat of activating the "radars"
Thanks! It can indeed be hard to control the game with a trackpad, it's currently thought for mouse only, but it's a good point we may have to think about.
Probably just bug fixes. I added some more fictional drugs after cocaine that will require some prestiging to use effectively but you may have already seen that.
Don't bother optimizing, this is shit. Give it a few weeks and get somehing of value (real content) or try to reuse part of the code on a different application.
YYZ133 made it using Unity. As for looking for a good engine there's no one best engine, most of them have different tradeoffs. Unity is generally better for multiplatform, one size fits all but the tradeoff is that sometimes certain things are not done as well as engines designed for specific purposes. For example, Unity's pixel perfect support is challenging, physics is cumbersome, etc. And in an unfortunate case of events, trying to load an entire engine into a browser this large is problematic in the case of WebGL, because WebGL is still in its infancy there's a lot of compatibility issues and of course memory issues for lower end computers.
Thanks! It can indeed be hard to control the game with a trackpad, it's currently thought for mouse only, but it's a good point we may have to think about.