Exporting/importing save data would be somewhat difficult, but I can definitely look into, at the very least, disabling auto-saving and letting you save manually. Thanks for making all the effort to test the game!
Whenever the page is refreshed, Pottery and irrigation seem to deselect their boosts.
The weird thing it's only pottery and irrigation, the other nodes keep their boosts selected
BUG - After performing a hard reset, the nodes (atleast early ones) incorrectly display the node level until you level them up once, ie. after i hard reset the fire node was showing as a lvl 150 (although it wasn't producing that amount of research) until i leveled it once, now it shows as a lvl 2
Thanks for adding more content!
Kind of sad about early research being made cheaper as i am now permanently down some research points unless i start the game over.
Of course this could be fixed by... adding a prestige system :D i'm not saying that it would have to be added soon but eventually there's going to need to be one. Also it would just immediately max out replayability so you don't have to pump out new content as fast and will actually have time to work on it
You're right, and a prestige system is coming (soon), as is a "Hard Reset" button for those inclined to experience the game from scratch with every version release!
I Don't know if this is intended or not, but With the correct branch, one tech can essentially inherit the same boost twice.
Right now this happens with the branch from pottery to irrigation and food stockpiling.
Pottery gets 1% cycle reduction from fire, which it then gives to both Irrigation AND food stockpiling.
Food stockpiling then receives the same buff again from irrigation, turning that original 1% from pottery into 2%.
Love the game btw, keep developing it, i already got to the current end of the game but am looking forward to where you take it.
That's OK, I'll patch your real name in the next release :)