...From what I can tell, this game SEVERELY needs to be balanced. Using a combination of mines and cogs, I quickly went from making several millions of coins to several DECILLIONS of coins (and I haven't even used the portal yet)! You can't make a stacking 2x and 3x multiplier like the cogs do - there HAS to be decay.
It most probably doesn't make sense to release that as a separate game, although that could be an interesting idea (not a lot to lose by releasing it separately).
I think that a sort of "invisible mode" would be cool, where points are twice as high or something and the game is normal, except after walls start moving, they quickly fade away. This would require more planning and I think it would be cool.
Thanks for the suggestion! Do you mean Buy amounts? Are they really needed? We don't think you come to buy in this amounts that often, and then you can just use % buttons instead. The screen size is limited, so we can't fit too many things unfortunately.
Oh. I found a bug. Cool. If you use accumulator to hold 500 cells for you and cell it all, then immediately create a chip of that once your gps value skyrockets, then you can have that chip act as if your selling 500 cells EVERY SECOND!
You can list available font commands with 'font' as of v1.0.7, thanks for the feedback!