Just to point out how OP selling inventory is, 100 poor quality inventories can be either:
a. Sold for 1 dust each and increase your output by 2%.
b. Sold for 10% of your current money each, increasing how much you have at that moment by 1,377,961%.
Collecting inventory and selling is the fastest way to make money, you get a percentage of the money you already have, allowing you to grow at a consistent exponential rate that can only get faster. My strategy was to only buy a planet when you have 10x the money it costs to buy it and a mine when you have 1000x the money. Sell all inventory for money as fast as possible. Dust is relatively useless.
5 years to get all the achievements!!!!!
Seriously when you get to level 500(max) auto sell, a very expensive item is sold every 0.61 seconds, to reach 256m is going to take 4.95 years at that rate. Or I can max it to 1.04 sales per click and spend over a year clicking if I include 8 hours sleep a night and can only pull off 600 clicks a minute.
I keep coming back to see what updates are made. I saw a number of flaws when this game was first released but the improvements have been the real story.
I opened the game today to find all my upgrades had gone and my weapons had disappeared. Getting the 3-4 K gems back was not worth the effort. I was not emotionally invested even at that far in.
I have noticed my DPS does not change on low quality graphics. This works to my advantage because I don't need to worry about the crackerpiller. I just get it to my max DPS then put it on low graphics and leave it.
this really isn't a kid game that helps teach maths if I have to be honest, after world 1 the game scales so fast in difficulty it becomes very boring. You have to use an auto clicker for mining to be any use. The only fun part that makes a child think is choosing which upgrades would help you the most in battle and that happens rarely because of the design.
to easy, won on cheating for all levels. the ai needs improving to use towers more often, only the user made levels where the computer starts off with towers is any difficulty, but good game otherwise.
the random generation in mussel movement is a bit slow in finding the best animation, would be better if you could roughly set the starting mussel movement and an algorithm optimized it.
Player feedback is amazing. I see why beta testing is so important on large scale games now.