Fun stuff, but the amount of puzzles that require excessive clicking or luck (such as the matching game or find the key card) make counting clicks meaningless. Would have been much better to count the time taken instead.
For those complaining that destroying their castle doesn't do anything, try using troops. You win if you get their flag back to your base. The reason why you instantly lose if your castle is destroyed is because you are in the castle, and probably die in it's collapse.
You can equip more than one reward at a time...just not right away. I've unlocked about half of them and I already can use two. Of course if you aren't having fun then that's a whole different story. I'm having a hoot so I keep playing.
The career was fun, the challenges not so much. Frustrating is a better term for them. I think simply increasing the damage your bots did would make it much better. Having to hit each enemy bot 20 times or more is just annoying and increases the chances of your bot(s) doing something stupid and causing a loss.
An alright game. A bit slow to start considering how small the first dungeon is verses the grinding you need to survive it. Battle mode is a bit too random. While a good strategy will get you farther, it seems luck matters more than skill. Especially on stages where the enemy attacks first.
Not bad, Although the random stages could use a tweak so you don't get solid walls 3 deep with only a small gap between, the gun doesn't shoot nearly fast enough to deal with it.
And by averaged I mean such as in any given 20 second chunk, the total dropped weight on one end is equal to the other...or at least a limiter preventing too much wieght falling on one end. And by too much I mean such as 3 larger balls, since that is essentially instant death unless you're on the other edge.
It's too random, you have no chance if 3 large balls drop to the one edge. Perhaps if there was something that kept the total weight somewhat averaged it would make it more fun. As it is you just have to hope/pray it does hate you.
Great game. Although it is a bit easy at first (I regularly sent 4 waves at once till the late 90s) the addition of bonus towers and the ability to upgrade tower properties independantly makes up for it.
Only played a turret map for a bit, but it seems really solid. I do have to agree that upgrades seem to take awhile, but my real complaint is the view. At least in turret mode the moving of the camera was more of hinderance than a help...I'd rather have a smaller view than have it move around. Or perhaps a button to make the camera stop while you hold it.
I have to agree with CoolTapes that sometimes it wouldn't register the click. Not always, but enough to cause issues sometimes. Nothing personal, but you aren't exactly unbiased Dingo. Still a decent quick diversion. Kind of annoying when powerups spawned under the ball though.
Gets a bit repetative but otherwise a fairly solid game. It would have been nice for some way to try out mixtures without being in the middle of a battle. Also, some upgrades seem like a waste, like the explosive.
Anti-air arrow needs serious work. Ground troops could be better, though archers work well enough. The fact that if one of your troops is on the exact same spot as one of theirs means you'll hit yours is rather annoying as well. Organizing the bar would be good as well. Elemental air units are frustrating considering the anti-air arrow is so weak and random.
Otherwise an excellent game.
Thinking about it, what might have been better is if each level had a single weapon, and so did each character, so there would be only 3 different weapons on a single stage. Just my thought. Still a good game, just could have been better I think.
I was fine except a couple places...like knowing where I could look...and where the wiring guide is...couldn't find it to save my life. Had to use the walkthrough to move on.