It seems the Optimal Floor button sets the floor based on the highest damage you do in one hit, instead of the lowest. This causes oneshots to be only occasional.
Darn, I was worried about that. I didn't fully factor the variance of damage. I'll probably lower the result of "optimal floor" by 1-2 to be safe then.
Guys, don't blame the dev for this one. blame the browsers. they discontinued unity support, not the dev. what IS on the dev is not converting to an engine that will run, but that would take quite a bit of work.
i really don't get why this game isn't rated above four stars. sure, there are games that do the whole bullet hell thing better, but that's not something you should hold against this game. you don't call a game bad because something else is better, you say it's good BUT the other game is better. with that in mind (and the fact that i appreciate a game that doesn't take itself seriously), i give this a solid 4/5
Actually I did not tag this game as bullet hell. I really don't think it is. I mean you can destroy the bullets lol! Its just a fun shooter game with cool specials. I like to make games where things go BOOM! thx for the play and comment :)
The game certainly seems to lag upon reaching the invisible man. i would assume that it's due to the particle effect surrounding him, so maybe tone it down a bit?
all i did was place 3 walls to delay my soldiers for round one, and then threw the rest of my money into spiking the hill. then i threw around health flasks and weapons to my soldiers on the hill and wore out the enemy.
Darn, I was worried about that. I didn't fully factor the variance of damage. I'll probably lower the result of "optimal floor" by 1-2 to be safe then.