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luqui's Comments

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Mr Runner 2

Play Mr Runner 2

Jul. 30, 2011

Rating: -2

Fantastic! Great feeling controls, Miyamoto-worthy clever interesting level design, engaging music and sound production, nice visual style. This is the best game I've seen on K... maybe ever.

Developer response from BitBattalion

thats high praise! Thanks so much :)

Hacker vs Hacker

Play Hacker vs Hacker

May. 26, 2011

Rating: 0

Very cool game. I feel like the tech advanced too fast though -- it would be nice to introduce a defense and have one level which requires its use. Then the harder levels start to combine them.

Morphing

Play Morphing

Nov. 27, 2010

Rating: 0

Nice level design

Pixel Purge

Play Pixel Purge

Sep. 07, 2010

Rating: 84

Good, except for the pathological upgrades. A lot of games do this: Eg. it costs 1 point to go from 1 bullet to 2 bullets, i.e. a 100% increase per point. It costs 2 points to go from 2 bullets to 3 bullets, a 50% increase, or 25% per point. So upgrading to level 3 is much worse than upgrading to level 2. Since all the upgrades do this, the optimal strategy is to buy all level 2s, then all level 3s, and so on. So much for diverse gameplay. Solution: pay a fixed amount to increase the level of any attribute by 1.

Depict1

Play Depict1

Aug. 20, 2010

Rating: 34

Nice game. I like how you made the game interesting using the very few and simple game dynamics you had. Good level design, good encouragement to think outside the box. I stared at my mirror self for like 5 minutes before understanding what I had to do.

The Dreamerz

Play The Dreamerz

Aug. 16, 2010

Rating: 1

Pretty good game. I think it had just the right amount of subtlety. I thought the way to get the dream ball from the life world was stupid. The rest were cool.

Solipskier

Play Solipskier

Aug. 13, 2010

Rating: 0

Good game. Jumps are too hard (a distance meter would help). Also the graphics could use a little work (the rainbow thingy looks kinda lame -- that should be the Rule of Cool taking over), but great gameplay! Thanks!

Color Theory

Play Color Theory

Aug. 09, 2010

Rating: -1

The lack of ingenuity in the levels is not befitting of the brilliance of the core concept. Very quickly the game degenerates into a tedious platformer about gravity and aim -- what happened to the colorss? Did you really run out of ideas for color puzzles that quickly?

Blockage

Play Blockage

Aug. 01, 2010

Rating: 5

Great puzzles! The difficulty is well-paced, not too hard too fast, but importantly (for Kongregate), not too easy!

Shadow Snake

Play Shadow Snake

Jul. 23, 2010

Rating: 0

Great small game. Good music, excellent visual presentation, simple and elegantly executed. Bravo! You need an instant restart level button, for people who obsessively want to get flawlesses.

Shadow Snake

Play Shadow Snake

Jul. 23, 2010

Rating: 0

There is a spelling error in the tutorial. "Don't *lose* them all." Loose is the opposite of tight.

Best Friends Forever 3

Play Best Friends Forever 3

Jul. 20, 2010

Rating: 1

It was okay. Hard in kind of an annoying way, easy in the puzzle way. Switch those two things.

Lightbot 2.0

Play Lightbot 2.0

Jun. 25, 2010

Rating: 4

Good puzzle game. Pretty hard, I didn't finish the whole thing. The interface is real clunky though. It would be nice if you could insert commands between two that you have already written, for example. And also drag and drop is annoying, why not bind each command to a key and auto-advance the cursor (as an option - drag and drop should still be available).

Dummy Never Fails

Play Dummy Never Fails

May. 04, 2010

Rating: -1

Pretty good. Too easy.

Little Stars for Little Wars

Play Little Stars for Little Wars

Apr. 20, 2010

Rating: 0

Finally, a game in this strategy subgenre (number moving?) that is actually strategically deep!

Ghost Guidance

Play Ghost Guidance

Apr. 08, 2010

Rating: 0

Such a great concept! Infecting the world's computers after becoming self aware! Unfortunately, a totally conventional execution. This had the potential for some great innovative gameplay! Why fall back on the shooter formula?

Continuity

Play Continuity

Apr. 02, 2010

Rating: 0

Wonderful game! Thank you!

Sift Heads World Act 1

Play Sift Heads World Act 1

Mar. 29, 2010

Rating: 0

Dialogue could use the polish of a native speaker. It's close, but awkwardly worded, and that takes away from the immersion.

SteamBirds

Play SteamBirds

Mar. 24, 2010

Rating: 0

Very well done game! Good music, good presentation, interesting, innovative idea. Multiplayer plz :-) Also, I am not sure how to solve it, but it would be nice if it were a little easier to see what was going on when you have two fights going on far away from each other. Splitscreen or something? I don't know.

Fujitsu Defender

Play Fujitsu Defender

Mar. 14, 2010

Rating: 0

Great music! The game could use a fair amount of polish though. Don't start the first wave during the explanation of the controls! If you click a tower type while you are already in "place mode" for another type, the new one should replace the old one. Sometimes people don't know exactly what they are doing, and the "X" button is just weird. The escape button is more standard. And the game just feels rough around the edges. It needs a few weeks of TLC.

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