Fantastic! Great feeling controls, Miyamoto-worthy clever interesting level design, engaging music and sound production, nice visual style. This is the best game I've seen on K... maybe ever.
Very cool game. I feel like the tech advanced too fast though -- it would be nice to introduce a defense and have one level which requires its use. Then the harder levels start to combine them.
Good, except for the pathological upgrades. A lot of games do this:
Eg. it costs 1 point to go from 1 bullet to 2 bullets, i.e. a 100% increase per point. It costs 2 points to go from 2 bullets to 3 bullets, a 50% increase, or 25% per point. So upgrading to level 3 is much worse than upgrading to level 2. Since all the upgrades do this, the optimal strategy is to buy all level 2s, then all level 3s, and so on. So much for diverse gameplay.
Solution: pay a fixed amount to increase the level of any attribute by 1.
Nice game. I like how you made the game interesting using the very few and simple game dynamics you had. Good level design, good encouragement to think outside the box. I stared at my mirror self for like 5 minutes before understanding what I had to do.
Pretty good game. I think it had just the right amount of subtlety. I thought the way to get the dream ball from the life world was stupid. The rest were cool.
Good game. Jumps are too hard (a distance meter would help). Also the graphics could use a little work (the rainbow thingy looks kinda lame -- that should be the Rule of Cool taking over), but great gameplay! Thanks!
The lack of ingenuity in the levels is not befitting of the brilliance of the core concept. Very quickly the game degenerates into a tedious platformer about gravity and aim -- what happened to the colorss? Did you really run out of ideas for color puzzles that quickly?
Great small game. Good music, excellent visual presentation, simple and elegantly executed. Bravo!
You need an instant restart level button, for people who obsessively want to get flawlesses.
Good puzzle game. Pretty hard, I didn't finish the whole thing. The interface is real clunky though. It would be nice if you could insert commands between two that you have already written, for example. And also drag and drop is annoying, why not bind each command to a key and auto-advance the cursor (as an option - drag and drop should still be available).
Such a great concept! Infecting the world's computers after becoming self aware!
Unfortunately, a totally conventional execution. This had the potential for some great innovative gameplay! Why fall back on the shooter formula?
Very well done game! Good music, good presentation, interesting, innovative idea.
Multiplayer plz :-)
Also, I am not sure how to solve it, but it would be nice if it were a little easier to see what was going on when you have two fights going on far away from each other. Splitscreen or something? I don't know.
Great music! The game could use a fair amount of polish though. Don't start the first wave during the explanation of the controls! If you click a tower type while you are already in "place mode" for another type, the new one should replace the old one. Sometimes people don't know exactly what they are doing, and the "X" button is just weird. The escape button is more standard. And the game just feels rough around the edges. It needs a few weeks of TLC.
thats high praise! Thanks so much :)