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luqui's Comments

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Temple of the Four Serpents

Play Temple of the Four Serpents

May. 21, 2019

Rating: 2

Excellent work. Challenging but ramps you up so you understand the mechanics without being patronizing. The puzzles are all unique, and alternate between logic, timing, skill, so it always stays fresh and interesting. I also liked the dynamics between different rooms, and also the way you designed the particular mechanics (inter-room dynamics could very easily have been very cumbersome). There was one bug with the audio that a long sound stayed around after I died -- but it was really nothing, and with a game of this complexity it's very surprising to have so few bugs. I could have used some variety in the music -- after playing for an hour the same song gets tiring on the ears. But really, excellent. Thank you!

The Evolution of Light

Play The Evolution of Light

May. 18, 2019

Rating: 0

I like that you are experimenting with things like this. It was interesting, though i wouldn't say "fun" exactly. But I want to encourage you anyway -- I think there's a lot of space to explore here and nobody's really doing it.

circloO 2

Play circloO 2

Feb. 05, 2019

Rating: 2

Great work. Elegant concept, genius level design, predictable physics, nice music. 5/5

Light The Way

Play Light The Way

Feb. 05, 2019

Rating: 1

I love the concept, but I feel like there was still a lot left to explore in the level design.

Developer response from say892

Don't worry, I've explored it a bit more in my new game Light The Way 2, which I hope you'll love too!

Grow Defense

Play Grow Defense

Aug. 23, 2018

Rating: 3

There is the illusion of choice here, but the prices increase so rapidly between levels that it puts a straightjacket on gameplay. Might as well be watching a video instead of playing a game.

We Become What We Behold

Play We Become What We Behold

Jul. 17, 2018

Rating: 5

I like the concept. Wish it didn't feel so preachy / alarmist. What if I could explore more, explore what kinds of societies can I create by "reporting on" on different things?

Evo Explores

Play Evo Explores

Sep. 10, 2017

Rating: 4

Extremely impressed! Great level design, gradually introducing more complexity, and really using the illusions to affect gameplay. Also, I'm a programmer and I have to say this is not a run of the mill thing to code, and must of required a lot of ingenuity (scratching my head about how it was done). Bravo!

Beam Ball

Play Beam Ball

Aug. 22, 2017

Rating: 1

Great game, simple concept, well developed. I wish I could play it with a gamepad though, the mouse is awkward, especially when it leaves the window.

Hex Empire

Play Hex Empire

Aug. 31, 2016

Rating: 0

This game is great. Simple, deep, solid interface, nice music, I really can't speak highly enough of it. The only improvement I can think of is have some indicator on the screen how many moves I have left in my turn; sometimes I forget. And keep the help icon displayed for the whole game, sometimes I need to look at the morale rules.

Rullo

Play Rullo

Aug. 21, 2016

Rating: 0

One of the only puzzle games that has managed to hold my interest for more than 10 minutes. Excellent. Very satisfying UI also. And I love the music. Thanks!

Strategic Tic-Tac-Toe

Play Strategic Tic-Tac-Toe

Jun. 04, 2016

Rating: 0

By the way this is a very clever strategy game, I find the strategy to be really deep but still intuitive. Thanks!

Strategic Tic-Tac-Toe

Play Strategic Tic-Tac-Toe

Jun. 04, 2016

Rating: 2

I do like the timer to prevent timeout, but losing immediately when your timer runs out seems a little harsh. Sometimes I'm just thinking and I lose track of the time. How about just forfeiting one move, so it's like "ouch" instead of "damn it's over"?

Level Editor 4

Play Level Editor 4

Jun. 07, 2015

Rating: 46

Good concept, way too easy though. I describe the puzzle style as "do the most obvious thing here and it will work"

simian.interface

Play simian.interface

Mar. 18, 2013

Rating: -2

Really interesting. I liked it. Too easy; I want more. Two dimensions was too few. (But just adding two more dimensions with wasd or something would be a disservice to this beautiful idea.) I love the sort of "magic predicatbility" of the patterns. There is so much potential here. more more more more more more more more more more more more more more more

simian.interface

Play simian.interface

Mar. 18, 2013

Rating: 0

This game is what math is like.

Multitask 2

Play Multitask 2

Oct. 23, 2012

Rating: 9

Fun game, good at what it attempts. I got annoyed with the "the difficulty has increased" popups in challenged mode -- it interrupts any flow state that I hope to develop.

Jacksmith

Play Jacksmith

Oct. 20, 2012

Rating: 0

This game is great! One of the best flash games I have played. Really unique, complex, deep... excellent job!

Rogue Soul

Play Rogue Soul

Oct. 20, 2012

Rating: 1

I thought this game was well executed -- the dynamics are tight, good animation, presentation and feel. I do have some specific feedback though. (1) I found the controls to be awkward and unintuitive -- it was hard to remember what button did what. The down arrow key should be slide. (Simple idea: if drop down wouldn't do anything, then slide). Parachute seems like it should be a mod key since you use it by holding it down. (2) I was annoyed by the limited number of double jumps. Limited numbers of daggers makes sense, limited numbers of parachutes is passable, but double jumps was just frustrating. I thought I could get somewhere but then didn't have any double jumps left and ended up running into a wall. (*) On the whole it's good. I think it just needs more tweaking. These little things make a huge difference with a game this polished. I like that there are no upgrades, it's more fun actually getting better at something than simulating getting better at something.

Cloud Wars

Play Cloud Wars

Oct. 20, 2012

Rating: 2

This game *again*? No innovative ideas?

Nuclear Plant

Play Nuclear Plant

Aug. 31, 2012

Rating: 1

Excellent game! I love how the upgrades matter. First time I played I did not invest in my researching speed and lost hardcore -- the second time I did better. I like feeling like I did better :-). I think death animations for the monsters would make the game a lot more viscerally fun. Great game though, I love it.

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