Excellent work. Challenging but ramps you up so you understand the mechanics without being patronizing. The puzzles are all unique, and alternate between logic, timing, skill, so it always stays fresh and interesting. I also liked the dynamics between different rooms, and also the way you designed the particular mechanics (inter-room dynamics could very easily have been very cumbersome). There was one bug with the audio that a long sound stayed around after I died -- but it was really nothing, and with a game of this complexity it's very surprising to have so few bugs. I could have used some variety in the music -- after playing for an hour the same song gets tiring on the ears. But really, excellent. Thank you!
I like that you are experimenting with things like this. It was interesting, though i wouldn't say "fun" exactly. But I want to encourage you anyway -- I think there's a lot of space to explore here and nobody's really doing it.
There is the illusion of choice here, but the prices increase so rapidly between levels that it puts a straightjacket on gameplay. Might as well be watching a video instead of playing a game.
I like the concept. Wish it didn't feel so preachy / alarmist. What if I could explore more, explore what kinds of societies can I create by "reporting on" on different things?
Extremely impressed! Great level design, gradually introducing more complexity, and really using the illusions to affect gameplay. Also, I'm a programmer and I have to say this is not a run of the mill thing to code, and must of required a lot of ingenuity (scratching my head about how it was done). Bravo!
This game is great. Simple, deep, solid interface, nice music, I really can't speak highly enough of it. The only improvement I can think of is have some indicator on the screen how many moves I have left in my turn; sometimes I forget. And keep the help icon displayed for the whole game, sometimes I need to look at the morale rules.
One of the only puzzle games that has managed to hold my interest for more than 10 minutes. Excellent. Very satisfying UI also. And I love the music. Thanks!
I do like the timer to prevent timeout, but losing immediately when your timer runs out seems a little harsh. Sometimes I'm just thinking and I lose track of the time. How about just forfeiting one move, so it's like "ouch" instead of "damn it's over"?
Really interesting. I liked it. Too easy; I want more. Two dimensions was too few. (But just adding two more dimensions with wasd or something would be a disservice to this beautiful idea.) I love the sort of "magic predicatbility" of the patterns. There is so much potential here. more more more more more more more more more more more more more more more
Fun game, good at what it attempts. I got annoyed with the "the difficulty has increased" popups in challenged mode -- it interrupts any flow state that I hope to develop.
I thought this game was well executed -- the dynamics are tight, good animation, presentation and feel. I do have some specific feedback though.
(1) I found the controls to be awkward and unintuitive -- it was hard to remember what button did what. The down arrow key should be slide. (Simple idea: if drop down wouldn't do anything, then slide). Parachute seems like it should be a mod key since you use it by holding it down.
(2) I was annoyed by the limited number of double jumps. Limited numbers of daggers makes sense, limited numbers of parachutes is passable, but double jumps was just frustrating. I thought I could get somewhere but then didn't have any double jumps left and ended up running into a wall.
(*) On the whole it's good. I think it just needs more tweaking. These little things make a huge difference with a game this polished. I like that there are no upgrades, it's more fun actually getting better at something than simulating getting better at something.
Excellent game! I love how the upgrades matter. First time I played I did not invest in my researching speed and lost hardcore -- the second time I did better. I like feeling like I did better :-).
I think death animations for the monsters would make the game a lot more viscerally fun. Great game though, I love it.
Don't worry, I've explored it a bit more in my new game Light The Way 2, which I hope you'll love too!