Hey Lustre, thanks a lot for your comment! we are very aware of the acronyms, we are a new indie studio that want to make an impact in the digital card game market, and one of our dreams has been always to implement a trading system in our games, we are at the moment working on its implementation so it will be expected to have a trading system in our games before the end of the year!
To dismiss a rank C, you get 33 coins. Whatever. To evolve a rank C, you have to pay 40k coins. What the hell? When you dismiss the evolved rank C, you get 36 coins. What is wrong with you devs? I spend 40k to evolve, and I don't even get half of it back when I dismiss the card? I only make 3 extra coins? Please stop making games if you think this was a great system.
We are evaluating another way to calculate dismiss price. Now dismiss price looks only at the level of the hero, we need to introduce other bonus. Thanks!
Shitty game. Tutorial doesn't tell you to buy a new Legendary Hero with the crystals in time for level 5, so I spent all mine on upgrading the default hero and can't beat level 5 on normal because I have only two extra units. Now I have no crystals and the only way I can get more is to grind over and over for some achievements.
Really boring and simple. Could use some more complexity. Like, give each class the chance to evolve/promote at some point. Start simpler, and then just branch out into an awesome array for the entire team. Each class having it's own unique abilities to fight enemies and support the team.
Just a heads up to any new players hoping to get into the top position in p2w games. GhostSinius usually joins in all p2w games early and dumps a crapload of money to be #1 ASAP. So don't bother playing if your goal is to be the best. That guy has no life and thinks paying to be the best means he has the most skill.
At some point, getting EXP per manual click is close to impossible because your auto-click is damaging so fast. Needs to be fixed so you get exp per hit, not per kill. Just divide the exp between how many hits it takes to take down the rock.
Thank you for reporting this issue! We fixed the label to Cannon Power since it works as a multiplier to calculate the total damage.