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The Final Death Wish

Play The Final Death Wish

May. 30, 2010

Rating: 1

I lol at the TF2 sound bytes. But don't worry, I won't tell Valve. Mum's the word.

TinyRPG

Play TinyRPG

May. 12, 2010

Rating: 0

This reminds me of old school Tibia, which reminds me of old school Ultima. Oddly enough Tibia got alot of thier spritework originally from Ultima, but I noticed a few...similarities. :)

Anti-Idle: The Game

Play Anti-Idle: The Game

Apr. 06, 2010

Rating: 0

I find it slightly amusing that this 20% increase of the progress bar reward is still lower than the progress bar was before 1214 and 1215 updates, and I have higher boosts now than I did then. Very amusing indeed.

Anti-Idle: The Game

Play Anti-Idle: The Game

Mar. 29, 2010

Rating: 0

Mind Sweeper seems to reward luck-based play a bit more than effort-based. I can consistently get significantly higher scores when my clicking has little rhyme or reason. While it was always have some luck based elements, I don't feel that getting higher score relying solely on luck is appropriate where the arcade seems to be a 'skill-heavy' feature. A way to flag tiles that you know have nothing worth investigating, say using shift+click, turning the tile a different color and rendering it and unclickable I think would help reverse the trend. I'm just not sure if this would help or hinder the red number and arrow clues that pop up from time to time, possibly a higher chance of a red number or arrow clue popping up if the square you are clicking on is a reward and not a gray number would mitigate any issues there.

Anti-Idle: The Game

Play Anti-Idle: The Game

Mar. 26, 2010

Rating: 0

@Tukkun - Aye, that would work, but I assume 1,500 green coins isn't balanced for that much of a benefit, which would justify a raise in base bonus coin price.

Anti-Idle: The Game

Play Anti-Idle: The Game

Mar. 26, 2010

Rating: 0

The change in Super Boosts renders the temporary max boost in bonus shop completely useless. The only ways left to do it quick enough to make any use out of it would be coins, putting you in negative profit for the duration, or using the 120% all boosts in the bonus shop, which would cost an additional 5,000+ green coins, in essence over 6,500 green coins. Raise the cost of the Temporary Max Boost but have it fill up your boosts along with it, would be my suggestion. It's one thing to nerf certain aspects of the game, another thing entirely if the changes make certain other features completely useless in the process.

Anti-Idle: The Game

Play Anti-Idle: The Game

Mar. 22, 2010

Rating: 0

D: 208+ hours of non-idle playtime to get the 2500 harvests achievement with the quickest tree available. A tad on the over-ambitious side.

Anti-Idle: The Game

Play Anti-Idle: The Game

Mar. 20, 2010

Rating: 0

Ugh, forget to manual save and I lose a monumental amount of time. What ever happened to auto-saving after every level?

Obechi

Play Obechi

Oct. 16, 2009

Rating: 0

I almost want to say I enjoyed the music more then the game. I found myself beating the levels just to see what the next 'victory theme' would entail. The music is great, to say the least.

Mud and Blood 2

Play Mud and Blood 2

Dec. 01, 2008

Rating: 0

Badges. =( I don't usually skip challenges, but this one I can't bear to complete.

The Generic TD

Play The Generic TD

Nov. 29, 2008

Rating: 0

Alright, I'm starting to get bored. This is a good time waster, but when you click "Next Wave" 200 times without needing to upgrade anything, it gets rather boring. Wave 510 and no sign of leaking in the near future. I decided to call it quits after reaching wave 509, which I did 2 waves at the same time without leaking. On another note, when your gold surpasses 10 billion, there aren't enough numbers to contain it, my gold is currently 12.6 billion, and at wave 506 I was getting 19,932.889 gold per creep, in case you want to verify it with whatever algorithms you used for the incremental increase of gold. I could have most likely kept going indefinitely, almost positively reaching wave 1k+ without a single leak. I'm interested to see how you tweaks the towers/creeps to change the difficulty, so I'll be checking back when you've updated the game.

Frantic

Play Frantic

Nov. 03, 2008

Rating: 0

This game was way too easy. Didn't die once, and only got hit maybe 6 times. 526,911,451. Much too easy.

Battalion: Nemesis

Play Battalion: Nemesis

Sep. 06, 2008

Rating: 0

It seems the save function still doesn't work, even using Save + Quit before leaving. Replaying the beginning missions gets tiresome after the third time.

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