Your programming sense SUCKS.
1. You integrated flash into a unity game cause EXTREME memory leaks and hardware use
2. There are TWO links in your game that, instead of opening a new tab or window, REFRESH THE GAME AND RESET IT, forcing you to lose all progress
3. There are currently four upgrades that do absolutely nothing.
Please, practice making games before submitting one or Kong will always be riddled with horrible subpar games like this.
and then there are Dragon Riflemen, who have LESS range than archers despite being "upgraded".
Rifles of any kind shoot farther than a bow. No, just no, dude.
I just realized I've done twelve missions, dungeons or stories however you want to put it and NO ONE has gained experience. After the tutorial, one is level 2 and the others have 0 experience. Nope, never playing this version of the game ever again, sticking to the Steam version.
Please tell me why, despite Night Time raising Assistant Production thereby raising TOTAL production, it doesn't raise Clicking rewards despite the Treasure upgrades including TOTAL Production?
When basic menus alone are resource heavy despite no animation, you're doing something horribly wrong with your game. On top of that, the confusing mechanics, not conveying easily who's on your team and that easy badge is easily a cheat, since I scored every goal for my team, we won 5 to 0 and I still didn't get it.
Also, good to see that such a buggy game has BotD. Many times the defender has ATTACKED on the very first turn without me being able to defend or attack at all.
This game is as unbalanced as you can get, especially when it constantly forces you into a strict progression and STILL faces you against mages that can kick your butt up and down the street. You need feel super powerful or epic as a mage.
The Steam version is identical... I'm not 100% sure what your issue is, feel free to send a more detailed report to support@cardhunter.com.