Wait, this got pulled off Kong when the real King Bhumibol died? I literally thought the guy was fictional, but the fact that the game was taken down to mourn a king that most people didn't even know existed is more funny than anything in the actual game.
"Necromantic Tyrant"
Now that just isn't fair. To be honest, every single person is still alive, alive with an upgrade, Humans 2.0 I like to call it. Think of the green skin as a fresh suit of armor, armor that makes it so you don't need to eat, sleep, think, or breathe like normal. Tyrant? Let's try a little gratitude next time.
Turn 1: "The orphan is a convicted felon"
Turn 2: "The murderer is not a convicted felon"
Turn 3: "The orphan has an airtight alibi"
Thanks a lot ClueSweeper! I'd never figure that out on my own...
Why do I get the feeling that the developer is collecting all of our religion names and he amuses himself by reading our descriptions all of our strange cults that we have made.
Day 38: Still on level 18. Just one more white square to fill, but it just will not flash. I see the specter of Bart Bonte laughing at me. I do not think that this level was ever meant to be beaten, but I will not give up. You will not beat me Bart!
I don't get the title "Captor of Princesses," The princesses seem more than happy being there and don't seem like they'd go back even if the option was before them.
It makes me laugh to see just how off the rails the bonus colony gets once you unlock soldiers. It doesn't take long before it is making more ants every second than there are atoms in the universe.
A huge theater department, a karate club, a music class, Michael Jackson working as a mad scientist, and all they have is a single portapotty for the whole school?
With enough resources, the population will always try to build on EXACTLY 2/3 of the land. The level of buildings built will be determined by the highest level of stash that has been built. Only after 2/3 of the land has been built on will buildings begin to be upgraded to the next levels. I could be wrong on some of my observations, but this is what I've seen from my experience. Interestingly, it is a very hands-off idle game.
After building at least one of each of the seven building types, the game typically prioritizes refinement (resources gained per pickup) and enrichment (frequency of pickups) first, then education (specialization frequency) and religion (souls gained per level) next, and finally housing (automatic human spawns) and supply (population limit) last. Stashes are added at regular intervals across the land.