Hey that was kinda funny. I like the sneaky curly fireballs, damn hard to catch. Would be nice if you could save lives - like you got a combo of 10+ before even a villager dies, so it'll just deduct 10 from that and revive the first one. Not sure it'd make much difference though. Short, simple and sweet.
A game that made me smile. First you are alone and miserable and bit by bit there's suddenly a party going on. Yay party! Really managed to cheer me up! Thank you! - that's what a good game is supposed to do
Grinding grinding grinding and no controls at all. It gets pretty tiresome to hit that geek after a while. Way before I hit level 5 even. And why don't name the stats so you can remember for longer than a second what they are about? It's like picking blind all the time.
Awww. They got their own Friday too! - I still feel slighted in one of the early Snail Bobs though because there never was a cart in my game where a cart should have been and it was impossible to complete.
Those Riddlers can't count! "There's three of us in the lands around Tempor" - oops, forgot to count myself? Either that, or they are compulsive liars. --- Also never got the badge for those riddlers even if I found four of them, but hoping my awesome composite screenshot will help when I submitted that to Kong. (Oh it took almost as long to make the screenshot as it took to play the game.)
It would be nice if you could move from panning mode to colouring mode by just clicking on the colour you want to use next without having to turn off panning mode first. I keep being irritated about that.
After I opened the closet or room next to the bed I still needed a key the next time, only now I didn't have a key again. Also makes no sense that I can escape just as long as I get the sequence of the coloured dots right, no matter if I guessed it or if I did all the steps till then. A weird game with really strange puzzles. I agree with Akaybar - make the puzzles sane.
COOL! Loved it. Two things I had to realise and the rest was rather easy. First one in getting to level 2 and the second thing was the newspaper. The hint at the very beginning of the game helped very much with the newspaper. -- I wish I could've verified if I got the last of the 6 passwords right as well and not the game ending right when I had entered 5 of them. I think I got it right, but still!
900K soulons and 89% done. Impossible badge is impossible for a good reason. Even the hard badge is pretty nigh impossible! I need another 230 meters or so.
Oh I miss that loot room! There's something so satisfying about filling up a room with loots. A bit like a stickeralbum as a kid. - Otherwise great, of course.
Thank you for that money farming tip! Otherwise I'd still be there getting 100 gold for each level and redoing them ad nauseum even after having gotten all the stars. The only thing I have to rinse and repeat now is that final boss level. Those annoying planes are flying off in the wrong direction all the time!
The English needs improving. When clicking in smiley-icons it should be smileys flying around, not electronics. Some kind of a time constraint for levels would be nice. The first level of all kinds should open at the beginning because all three groups start at easy. Music? Hopefully in the hardest ones there's just one way to make three of the same. Right as it is, it's a bit boring. Looks good though and I like the idea.
Needs sounds for bouncing of a springboard vs bouncing of the ground vs exploding up with a mine. When it goes fast you barely register you went up again and it'd be nice to know if you hit something. Love the kompanions getting some use and I think it's in a good way.
I did the first 10 levels. Can't say I ever laughed as much losing a game as I did now. The 3D aspect and dodging holes by jumping or by turning the "tube" is just awesome. I really enjoyed it. I hope you get badges soon!
We'll tweak that asap. In the meanwhile try using the CTRL shortcut to quickly pan the view.