Wow! That's a really great question and it's cool to be asked that. This is maybe a more niche/difficult game but I had a lot of fun both making and playing this game https://peachtreeoath.itch.io/bust-a-loop. I play fighting games but am frustrated with how poor of an effort devs make to create single player experiences. So this was my attempt at that.
HOW TO BEAT THE RNG: Save before opening every chest and before using any acquirement scroll or table. Don't like what you get? Just reload the page without saving and re-roll that RNG for delicious upgrades!
I was one of the top scores of all time... and a trip back to earth just reset all my progress, and the alien income (ads) only worked twice before no ads load. These should just award the coins now as the ads are unreliable.
Trick to beat the final boss in the Twisting Void as a lower level:
Every time you get to the last level, the final boss will have random attributes. Sometimes it will be a spell-caster (no melee damage). It may take some time, but if you get lucky you can spawn the final boss, freeze any aggressive monsters, and then melee the boss without taking any damage until you win.
Thanks for the fun game! - I love the end reward (+20 points). It lets you replay and continue to upgrade basically forever until you are the ultimate OP player.
How clever that the developers chose to have the main character drop F-bombs while destroying bunnies while simultaneously encouraging us players to drop F-bombs out of frustration while dealing with the terrible upgrade screen (no information about how many bullets we currently have for each gun??? really??? Why would you remove this basic and essential feature in a sequel?)
Tip ***Warning - Do not read unless you want the game to be so easy that it's nearly boring!*** Flies bite for 6 damage and fly+fast. Use the "drop-follow" technique with the flies: If you drop onto any enemy from above (especially effective with dragon&boss enemies) and move to stay overlapping the enemy as it moves, you will remain unseen and can simply spam your bites. For ordinary enemies, you can still fly around anywhere and easily unlock any enemy by using the previously mentioned "drop" technique + the 6-dmg bite spam. You'll make quick work of all enemies, bosses, and can zip through levels in 10-15 seconds each. It is so easy you'll wonder why the dungeon doesn't invest in bug-repellant.
Key to making the game super easy: Animal Rush Level 9 - It takes 50 seconds and gives 12k-24k gold, depending on your gold upgrade level. Grind it for 10+ minutes and you will have 120k and 250k gold. This is enough to buy unlimited ammo and the random gun upgrade and can also be used to quickly fill up your gun upgrades. Fully upgraded blast radius+fire rate+damage upgrades+rocket launcher lays waste to any level and will allow you to play survival mode indefinitely. Please upvote to help others!
-1 star for horrible inability to run backwards,
-1 star for no way to upgrade the frustratingly bad running ability or health,
-1 star for a forced lengthy cut-scene after EVERY death (really, Dev??), -1 star for mute buttons that do not actually mute the game sound (REALLY???),
-1 star for a poorly balanced difficulty curve (did you ever actually play-test your own game before deciding that it would be a good idea to add a hard AND insane mode? Is your game exclusively for masochists?). Final Result: 0/5, and that's being generous. The world would be a better place if this game didn't exist.
Tip: If you hate grinding for gold and XP, go to the "Accessibility" options. You can choose to increase your XP and scrap rewards by up to 300%. In the same menu, you can reduce your "failed mission penalty" to zero. Your characters will earn scrap and XP ridiculously fast and you will be able to quickly earn those Advanced and Extreme rewards without any grinding. Upvote to keep the tip alive!
Usually for a successful sequel, developers listen to the players and make improvements. This sequel is basically just a hard-mode version of the first, where the developers did the opposite of what was asked? "Don't like that you can't shoot backwards, but the enemy can? How about we keep that, but now also spawn enemies behind you!" It takes 3x bullets to kill each enemy, enemies spawn behind you, all enemies and their bullets move faster... this is nothing but a more frustrating and grindy version of the first.
Wow! That's a really great question and it's cool to be asked that. This is maybe a more niche/difficult game but I had a lot of fun both making and playing this game https://peachtreeoath.itch.io/bust-a-loop. I play fighting games but am frustrated with how poor of an effort devs make to create single player experiences. So this was my attempt at that.