I think I reached the end game? Doesn't really have much of a theme and is pretty lacking in depth...at least it's a good distraction for a morning. 3/5
Someone put a lot of work into this game, which is unfortunate because the "pick a door" thing got very old very quickly. 2/5 for some amount of originality.
Bottom right popup window for the Bandit is cutoff on the screen and there's no way to move it in Firefox or Chrome, making the game unplayable in those browsers. Literally can't play. 1/5 because there's no option for 0.
Final wall climb advice: kill yourself. Also why is "S" the key for jump? My fingers hurt beyond belief just for a badge of the day. Shame on the developer for that last wall without a break, and shame on Kong for promoting it. 1/5, because there's no lower score that gives points.
Whaaaaaat no option to keep playing after you win? So sad. Monetary penalties are miniscule when you have tens of millions in the bank, almost seems pointless at their current values. If the game were longer, went on infinitely after 100, and had a more challenging gameplay, I'd rate higher. As is, it's essentially a highly-featured Dope Wars, not particularly creative. 3/5.
Takes the basics of cookie clicker and applies it successfully in an easy-to-understand that actually has more of a realistic goal than just clicking cookies. Wishing there was some additional "twist" to give it a bit more toward the end game other than a prestige system. 4/5.
As mage: Hold down "D" and quickly tap left or right, you'll fire much faster. In CTF, set all bots to attack, and just sit in the middle row spamming to get levels and achievements. As mentioned before, team survival is just set all bots to defend, and spam your ranged attack.