A little raging comment here. You know. getting thing downgraded with possible succes rate 64.5% 6 times in a row, i think you are too pushing in asking for gold, no? ;P
well, gold autocollecting is really nice thing and all. Still, there is a problems with scrolls and mana bottles overlapping each other, and auto-collect bottles will just be bad. So i thought one thing. Maybe mana bottles should be put in the same category of things as gems, so, with according upgrade, they will be slowly pulled towards the cave. This way players not have problems with them mixed up with scrolls, and have all the mana in one place when they need it.
There are several other options like:
- Potions can drop outside the road
- Autocollect with no mana cap
not sure if we will be fixing it soon though...
Have all 3 and 1 star quests finished, sooo, it's doing 2 stars one by one. Takes too much time and effort, that, doing levels over and over again, considering that most of 2 stars are gathering ones. 500 fuel, 30 support items, etc.,etc. . So as i see it, there are two ways to decide it. 1) When some of the quests are finished, make that other quests appeared on empty line, so, we have 3 quests available in any given time. Or 2) make finishing quest in the middle of the stage available, so when i finished, next one starts immediately, without ending stage and starting it anew.
Not being in a hurry, i'd say that it 's not that matter that energy goes up slower, but still, makes me feel that it limits our speed in moving forward in a game, with it being not that long. Other then that, i think that it'll be for the best, if not only energy regen was faster, but also, that amount of it kinda grown with levels.
Funny, it seems, how all of the towers, after being upgraded, take some time to even start recharging, except for temples, which continue shooting indefinitely, being upgraded to temple 2, then to overseer, and to ifrit. Guess that's when recharge time of zero helps, although iit's still feels weird to me, that other towers take that time to start working again.)
Don't know if this is connected to slime bugs, but game sort of stuck in one place, when one of my character was slimed and was going to get back from that...
Either way, it's a good enough game, although a little repetitive after some point. And having it all a little too easy, i mean, having strongest weapons in the middle of the game, and nothing to do with the money, and all that without grinding, barely having only one hard level.
Maybe there must be a limit to the ammo, or weapons can be destructible, except for melee weapons of course, so it sorta force players to use swords other then for pure change of things sometimes, and also something to do with all the cash.;)
You know, i don't really care for the amount of paid thing, as far as can play at least some enjoyable parts of it for free. But there is one problem for me, levels where character is falling. Everything else works normal, nice and smooth, but those somehow overloading everything. What's so big and special in them, except for the moving clouds and freedom of movement?
Well, everything is perfect so far, except for level 17-a. which makes me wanna hit someone hard with something heavy. I'm so bad at this jumping part... =_=
Weird. Is it me that lucky, or is that a strange coincedence, that everytime i use rocket boots, after one secondd or less of flight time, i suddenly meet something, usually giant fan...
There are several other options like: - Potions can drop outside the road - Autocollect with no mana cap not sure if we will be fixing it soon though...