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Snailiad

Play Snailiad

Jul. 10, 2011

Rating: -1

The very first music reminds me of Darwinia... Great games, both of them. The only thing that connects them is this strange feeling when listening to the first music here and the awesomeness of these games, though ;P

Arcuz (Full Version)

Play Arcuz (Full Version)

Jun. 30, 2011

Rating: 0

An even easier method of copying items. Have saome room in your first page of inventory, and second page full of potions. Open storage, switch to the second page of inventory, and pick up an item that you want to copy from storage._______ Put it into first slot on the second page. Click somewhere on your HP bar to "drop" the potion. It goes to the first page of your inventory, that's why it is important to have space there._______ Now, pick up the item and put it into second slot. Drop potion on HP bar. Pick up the item. put it into the third slot. Drop, pick up, et cetera._______ After you're done, close storage, switch back to the first page of inventory(some potions disappear), close inventory. Open inventory, switch to the second page, and you have as many copies as you moved potions!

Arcuz (Full Version)

Play Arcuz (Full Version)

Jun. 28, 2011

Rating: 3

Okay, that music was used in Straw Hat Samurai, almost two years earlier.

Arcuz (Full Version)

Play Arcuz (Full Version)

Jun. 27, 2011

Rating: -1

hey... what's this music in the title screen and Gino Mountain? I've deffinitely heard it in some other game ok Kong too...

Elements of Arkandia

Play Elements of Arkandia

Jun. 18, 2011

Rating: 2

What about adding a kind of "endless" mode?

Learn to Fly 2

Play Learn to Fly 2

Jun. 18, 2011

Rating: 2

If payloads actually reduce flight, it should be possible to somehow un-equip it.

Elements of Arkandia

Play Elements of Arkandia

Jun. 12, 2011

Rating: 2

It would be great if you could sort items, like head, then all body armors, then necklaces... Or only show a particular type of items while searching through the inventory.

Closure

Play Closure

Jun. 03, 2011

Rating: 2

Am I the only person here who doesn't see a thing after clicking begin when it's fully loaded?

Protector IV.V

Play Protector IV.V

May. 01, 2011

Rating: 10

It's a great game, just like its previous versions, but it could be even better with a few improvements: 1. make paving ctrl+click or shift+click instead of simple click, it is really annoying if you miss a unit you wish to improve quickly and have to look for X in order to close the "Do you wish to..." instead of... 2. click outside a box to close it. It will make upgrading units MUCH easier, and will get rid of problems with accidentally clicking somewhere you didn't want to. 3. Change the unit level-up "ding" script, right now it still checks the base exp needed to lvlup(like 500, 1000), instead of counting (leadership? logistics? I don't remember at the moment) bonus(which would make it 400 and 800 exp respectively).

GemCraft Labyrinth

Play GemCraft Labyrinth

Apr. 27, 2011

Rating: -3

One great tip for beginners who have premium(i.e. Endurance): Redo maps using the hardest battle settings possible + Endurance. Try to get battle settings multiplier to about 61.1x. Survive about ten waves, will be very hard to do any better. Now, instead of 1000 exp, you get 55 000 exp! ;) I don't think many of you like to buy premium, but anyways, this little thing about multipliers helped me a LOT, especially when using a nice Wild Gem as your first weapon.

Civilizations Wars

Play Civilizations Wars

Apr. 24, 2011

Rating: 1

Man, the main map, skills and mode selection looks so much like Gemcraft chapter 0... It's almost weird... :/

GemCraft Labyrinth

Play GemCraft Labyrinth

Apr. 22, 2011

Rating: -3

A suggestion of a possible improvement: for challenge amulets, add a bar showing our best score for a given level, like "Reach wave 100 beaten. Best so far: 73/100".

GemCraft Labyrinth

Play GemCraft Labyrinth

Apr. 21, 2011

Rating: -3

Man, I'm having my school ending exams next week... Thanks a lot... ;P

Notebook Wars 2

Play Notebook Wars 2

Mar. 23, 2011

Rating: 2

The main menu music sounds like something between Runescape and Pokemon games ;)

Gravity Physics Defence

Play Gravity Physics Defence

Feb. 16, 2011

Rating: 1

It is rather nice how you can place a mill, buy a flail/swing/pendlum and while still holding it, spin the mill like crazy for loads of cash ;P

Aurora

Play Aurora

Feb. 16, 2011

Rating: 2

@dragonxcore Yay! Let's send all our rubbish to Jupiter and have a two-star solar system ;D (just joking ;) )

Aurora

Play Aurora

Feb. 15, 2011

Rating: -1

how comes a monster planet(don't remember how huge exactly, but it was written in "something e something" notation) - half the size of last, blue "killer" planet orbit, got vaporized by a sun so small it looked like a yellow dot? ;P

Homerun In Berzerk Land: Berzerk Ball

Play Homerun In Berzerk Land: Berzerk Ball

Dec. 30, 2010

Rating: 0

I'm not sure who created music for Stunt GP(a rc cars racing game from 2001), but did you mention him in the credits? It's the music from in the maim menu. http://www.youtube.com/watch?v=a1zeoeZKF9g is the link to this piece of game soundtrack.

Protector IV

Play Protector IV

Jun. 19, 2010

Rating: 0

what are Cactuars from Final Fantasy series doing here as enemies? ;P

GemCraft chapter 0

Play GemCraft chapter 0

Mar. 21, 2010

Rating: 0

Sth is wrong with lvl 23. I still get giant waves on heroic, even though it says "no giant monsters" in the description. That is the only one I have noticed this problem seems to happen with.

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