First battle I fought, my guy has killed all of the enemies but the enemy health bar at the top of the screen is still showing a small positive value, so the game is stuck at that point. Any way to exit from this or do I just start over?
Lots of fun for a simple little game! Agree with other comments on how easy it is to max out on upgrades - perhaps some of the better upgrades shouldn't be available until you've collected the ore to make them (e.g. diamonds for a diamond drill). Or new technologies could be unlocked by completing missions for the lab? Still, nice concept and nicely implemented. Love the music too - thanks!
Nicely implemented but it was all over too soon. I didn't mind the lack of 'freeze' function, in fact I liked how the pieces moved together dynamically - it seemed as if half the game was puzzling out what went where, and the other half was the skill needed to manipulate the puzzle. Thanks: looking forward to the sequel!
Pretty easy, and it didn't take long to replay the trickier levels to get 72 stars either. Still, nicely put together, funky music, and a lot of fun 4/5
Random generation is OK, but it does mean you can go "enter room, no don't like the look of those monsters, leave, go straight back again, ah those are better". Or "steal from chest, leave room, go back in, steal from chest, go out, back in, oh look, another chest..." Maybe it should remember everything on the level you're on, at least...
On development of the Level Editor: as well as level sharing, which would be great, a button to clear/reset the design would be great. It'd also be quicker to use if you could click on an object you'd just placed to remove it, instead of having to switch between the object you're placing and grass/erase. Thanks for a great game!
Am I the only noob who completed all 15 levels without realising you could steer missiles? Guess so. Replayed a few levels since, and being able to shoot round corners makes missiles way overpowered - too easy! Suggest they should be line of sight and home in automatically as they approach a target, or else increase the turning radius. Great game though - and the Q/E modification is a much needed fix. Thanks, look forward to AT2!
Great fun, but controls (on my browser at least) inconsistent - sometimes the slightest touch on L/R arrow sends monkey charging off at full speed and sometimes it does nothing. Makes e.g. the spiky pit level rock hard.
Ideas for making this game more challenging. 1: Limited AP's when in defence mode. 2: 'Intelligent' enemies can use defence mode too. 3: Enemy positions hidden unless in line of sight - 'camera' should follow their movement whether enemy is visible or not, to give player a clue; initial positions could still be shown in briefing. Could be a difficulty option. 4: Melee deals variable (random) damage up to a max defined by weapon/ power rather than automatic kill. 5: Creatures emerging from dens should have an attack on the same turn. 6: There should be some sort of penalty for returning home with less than a full squad, e.g. marine is replaced with new 'rookie' with lower level & basic equipment.
To balance this I'd like to be able to replay levels for XP and Creds, and more equipment options (e.g. upgrade a standard marine to a heavy) and weapons. Undo would also be nice for when you mean to move and instead operate a door. Or blow up the barrel you're standing next to!
Superb 3D graphics for a Flash game. I loved the interface, the animations, and the lighting effects on some of the creatures as they go in/ out of buildings. Looking forward to the sequel!
Looks like I'm not the only one who forgot to collect 400 creds for the grenade launcher - the big guys can be killed if you lure them to the barrels though, and made sure I bought one for level 11 instead - sweet!
Disagree with those who think the sniper rifle's no good - equip one marine, train him for range/accuracy/ammo and use him as long-range support (defence mode). Long range kill every time - never misses.
Thanks, 5* - as long as you promise us an expanded version next time!
Great game (apart from a few minor glitches), but I just got to the point where I had the C4 and ready to blast my way out of here, lost my internet connection temporarily, and now it's lost my saved game - no option to continue :-(
Guess I'll never see the end now.
For info, worst bug is when re-entering the subway tunnel (near the safehouse) from the map screen, my character is way off the screen to the left. By walking in one direction, the "camera" will pan across and eventually pick up where my guy is. But if he meets zombies before I can see him, I have to fight blind!