The incrementation of how much B/P per battle seems unnecessary, having 30 Mosquitoes cost more than 10 devil fliers makes getting the first step in elf assimilation take forever.
Additionally, instead of having a revolution only effect one group, I'd recommend giving a small overall boost of a set percentage based on each group's discontent.
The issues I can see are, one, that rolling up a character is next to useless as it just boils down to twelve stat points being allocated randomly. Re-Rolling just makes this tedious if nothing else, my recommendation is to allow players to assign the points on their own. Also, the stat upgrades are either a necessity or impractical, depending on how many characters have four or more stars to start with.
Two, the night guard is a nigh requirement in game to the point where it either takes all characters taking "turns" to constantly keep watch, this is rather tedious and either should be expanded on by allowing players to hire help, or just be done away with. Losing equipment can turn a good run into an impossible game.
Three, while enjoyable, the game is a bit short. More maps and no time limit would make things a bit better.
While I agree the Black units are irksome, I understand the intent of a nigh unstoppable enemy that the player has inadvertently unleashed upon the cosmos. All other factions play fairly, which give the last few stages a sense of urgency that the prior stages lacked. You know that they are out there, and they will come, how well prepared you are is the real question.
A touch bit easy, especially when I figured out a few "rules".
1: a die number follows the rules of a chess knight, EXCEPT if:
2: there is a number directly across two panels from it, then the number is there.
So long as the color is the same, these "rules" make this very easy.
As was stated by others, money is a big issue in game. Bosses would be a nice addition, as well as a speed selector, starting slow every time is annoying when combos are the second largest source of income (just behind the lucky cats)
I noticed a skill that few mention, the emergency break can be used to make EXTREMELY tight turns, this is crucial to surviving when it seems you can't get through (and even then...).
As has been stated by others, this is a great game, it lacks a fair amount of things that would take it to the next level as it were.
Upgrades for one, the screen getting bigger would be another. Why not kick reason to the curb and let the whale be able to swim in space? Intergalactic planet eating white whale anyone?
aloe111's walkthrough is slightly flawed.
It should read: Day 12: $2000 delivery and clean up.
You need the money from the delivery before you clean up otherwise you won't have enough for the delivery upgrade.