For those stuck on Levels 36 and 45, keep playing the survival mode. The rewards you get will help you in those levels. The should be possible after Rank 15 of survival mode.
Whatever you did to the moving spikes in the update has messed them up. They're loading out of sync on some levels, and simply not moving on others. In particular Level 20 can be impossible to finish if a spike gets frozen blocking a pathway.
Thank you for your feedback Macbi, I'll verify this. Can you plese tell me what time was it when the bug occours with you? Because in Brazil, at 02:30 AM I've lauched a new version with this bug fixed. Thank you.
Why does the time show seconds but count up in tenths? What does the percentage in the top right measure? Why is 32/30 rooms not enough to complete the Challenge Room? Why do some obstacles not reset position when you hit R?
@fy_leo_peo Even with TAS, I don't think it's possible to jump over the second ghost or to squeeze in between them. I think the most viable route is to jump above the first ghost and then stomp down through it, landing on the far side to the hole. If you stomp repeatedly fast enough you should be able to avoid rising high enough to hit the second ghost. This might be possible by hand, but I haven't done it yet.
@dearcynic Nice! I never thought of licking *that* bat. But in the meantime I figured out how to save two jumps in another level. I'll leave it to you to figure out which one. So the best known number is now 35.
I've been trying to find how few jumps (including stomps) it takes to complete the game. Can anyone beat 38? Per level, I used (0,4,5,2,3,4,5,7,4,4). Trying to minimize licks is also fun, I got it down to (1,2,2,4,1,2,3,1,2,3) = 21.
Just managed all classes in under 45 minutes. My tip for the ranger is just to ignore range and turn him into a melee/fortitude tank. Hope for some good weapons.
Thank you for your feedback Macbi, I'll verify this. Can you plese tell me what time was it when the bug occours with you? Because in Brazil, at 02:30 AM I've lauched a new version with this bug fixed. Thank you.