Confirmed. What a shame. The entire tech tree is a honey pot.
A nice idea, well-executed, if a bit slow; but the balance problems are game-breaking.
The enemies get tougher with time, not progress, and the highest-level zombies are more powerful than your ultimate tech. When the camouflaged tree-trunk zombies show up, you may as well re-start.
So I'm stuck. I can't get past tree-trunk zombies without shooting stone at them, and I can't harvest stone without getting past tree-trunk zombies. I'm beginning to suspect that the easiest way to win is to make a level-2 hammer and immediately go for the exit.
This is the secret to elevators: guests don't mind walking, but they hate /waiting/. Make every elevator shaft two floors high and offset the next shaft to the side so it doesn't extend the one from the previous floor. The elevator only moves between two floors and it empties completely every time the doors open - absolute minimum wait time. You'll never get a complaint.
4/24/20 15:07. Wow, this is a good one. Lots of room to improve my time, I think. Grabbed the North upgrade then set up on the center promontory and held on by my fingernails until after the first spore attack.
I gave this "game" 1 star because 0 stars was not an option. If you want the badge, do yourself a favor: put a salt shaker on the right arrow key and come back in 20 minutes.
Of all the games I have played, there are two I consider beautiful, and this is one of them. I have to give first place to Abe's Oddysee, but still, wow. Now I'm off to live in a cave for 20 years until the next one comes out.
Stay away, this game will hurt you. I wanted to love it. Overhead Motherlode? Ok, I'll bite. But no, it is a joyless slog. Tedious, repetitive, dull, flavorless. Hour after hour of driving back and forth for the occasional expensive upgrade or completely undescribed, benefitless treasure. Would more than two sentences of story kill you, dev? How about even a slight deepening of gameplay as you progress? What is the point of a one-time teleporter when you can't find enough material per loooong trip away from base to justify building one? And the "music" that plays every time the game loads, ulch. I usually don't award 1 star unless a game is severely bugged, but you earned it.
My bikes learned how to skid sideways all the way through the first thin section of stage 9. They still haven't learned how to recover once they're out.