Greaat idea for a game, however can you make some of the things in game more clear? IE, when moving, allow for an appproximate time o attack a certin enemy, because sometimes i send soldiers out to fight an enemy, and they pass each other w/o fighting and it turns into a chase
2 things, you can sell things (ight click them) and explore what all the keys do in the game, such as space switches to mouse so you can move around without having to move the mouse again, andd presing space again switches to what you were on before
for those complaning about bad balancing, its worse for mobile, they get the same amount of money per mission, yet then the pay 4-5 times as much for troops training, recruitment, and they need skillbooks (1 per level) to get skills
a quick rocmmendation, get a sheep mage (ggenie,spell is polymorph) and get to the sidechapter in the water, the final mission, it has only 1 enemy, so polymorph ends the mission when he uses it
7 axes from copper and pine yielded 3B and 4I. 7 axes from iron and teak yielded 1B 4I 2S. 7 axes from steel and hickory yielded 4B 2I 1S. 7 axes made out of adamantium and oak yielded 3I and 4S. 7 axes made out of mithril and redwood yielded 4B 2I 1S. in conclusion, the formula used to calculate what you get is broken, and uses only the last digit, so tiers 1,3,5 will yield very similar items, and same for 2,4, plese look over the formula for everyone's sake developer
so i made 7 axes out of mithril and redwood, got 1 steel axe, 2 iron axes, and 4 bronze axes... either i have a luck of 0 or the blacksmithing is messed up
and sorry to loverboy, but his front row archer strategy doesnt work very effectively, rather put them in the second row, so there is distance between them and the enemy warriors in order to pick them off without any damage at all, as enemy archers also must move forward
How to recycle- go to blacksmith-> equipment-> add 9 items (highest tier determines cost, intervals of 10^x+1 (x being tier), but you can add lower level items with it
dragon, i can help with a couple, artifacts triple XP production of the corresponding skill, and the red outline while hovering overr a skill shows synnergy i think (that one not so sure about) quest gives legacy points ( a kind of prestige thing, when you retire your hero, you receive them) the rest i dont know exactly
round 1- oh a few walkers, easy round 2, more walkers, seemingly slower, round 3, even MORE slow walkers, even slower round 4- oh jesus christ quick and strong hellhounds and ffast walkers and some with headcrabs round 5-9 same as round 4 then round 10 the giant spiders, well that escalated quickly
I'll have a think about how to make it clearer! Thanks for the feedback!