If anyone is interested on an easy sturtup, feel free to use this code: http://www.file-upload.net/download-11427128/tpt.txt.html Just dowload the txt-file :)
v0.09 seems more balanced to higher levels. Way more hard to reach lvl 750 and higher in hard mode. Good job!! But it cant say anything about the problems for new players.
Anyways, the resources per wave are very out of balance. After you reach 1000 ress per lvl you need to pay more than 1000 times that much to upgrade. thats currently obsolet.
The out of memory issue persists and it seems, there are several different issues in WebGL on several Hardware and Software-Setings so a common User is unable to locate the Problem and it also seems hard to locate it within the Programside or in Server-Settings.
Thats .. well, thats a shame.
I'll leave this game now.
This happens, when Numbers get bigger than 1e40. ---> Out of memory. If you are the developer of this content, try allocating more memory to your WebGL build in the WebGL player settings
btw .. 35mio Startbonus is way too much. Within about 5-10 rounds (using interest), you can get most of the Upgrades to max level and thereafter you can skip hundrets of levels just to farm gems and blue blocks.
http://fs5.directupload.net/images/160322/digu9n8z.png
I have researched the Techs very fast and now they are complete. Nothing happens anymore. Well, i think it could be more interesting, when you can research some more tiers of those techs to unlock some stepstones.
e.g. [step 1] 3 multishots at tier 4, [next step] 5 multishots at tier 7, a.s.o - something like this.
Game stopped working several times in wave 100-150.
"11:45:01.397 uncaught exception: undefined - Exception catching is disabled, this exception cannot be caught. Compile with -s DISABLE_EXCEPTION_CATCHING=0 or DISABLE_EXCEPTION_CATCHING=2 to catch.1 "
If it helps. The last enhancements were related to bouncing .. this time.
The last version that has worked fine was as only "speed x2" was existing.
Just a memory overflow has broken the game for me at this version.
Thanks for reporting. Please check if the problem still persists in the latest version.