You can really abuse the gather button if you need to quickly level a ranged student. Just pick a hunt against non-ranged enemies, hide your party against a lake, turn off assistance (AI), then send a unit out to pull a bunch of enemies to the other side of the lake, quickly switch to another student and hit gather before the pulling student gets killed, then finally use your ranged student to pick off the enemies one by one thus hogging all the exp. + if this is helpful.
Hmm, wait an hour 40, do half a mission before energy runs out, wait another hour 40. Screw that. 2/5 for an average card game with a crappy support system.
Apart from the other improvements to the firing lanes that have already been mentioned, they should also toggle on and off. Holding down E the entire time you're placing guys gets pretty annoying.
It'd be real nice to be able to see down the hallway, where apparently that grenade guy was waiting with a hostage right in front of him to kill before they even got into my vision.
For how many times a restart is necessary, it's just plain stupid to have to move down to pop up a menu, and then move back up to hit the restart. How hard is it to put in a hotkey?
Wow, to all the retards who are saying it doesn't work on mac, it's command click. I took the five seconds necessary to figure it out instead of immediately crying about it in the comments.
Horrible game. You can never get enough iron, and by the end, the computer somehow puts out three fully upgraded armies a turn and the resources gained from killing them and from controlling every single city/mine isn't near enough to heal your armies. 1/5
Never liked this style of tower defense, and the need to juggle destroys it further. Setting up insane sniper combos is fun, but other than that not a great game. 2/5