AI always moves towards your position. I'll be hiding in a corner and 4 out of 5 guards will be in my quarter of the screen at all times. I waited for 10 minutes for an opening while this was going on.
Decent game, good for a couple of hours before it gets literally impossible around the mid to low thirties. Soldiers could be more responsive instead of things like you clicking on one guy, clicking a wall, and five other guys start towards that wall. Fix the impossibility and good game. Now, 3/5
Horrible game. It has a linear plot with nothing very interesting, and the only real strategy involved is how long you want to spend leveling up. Boring.
Could be a way better game. Needs some way to save, and the units need to not be so damn incompetent. I'd tell a group to attack an enemy and they'd fly up right next to it and sit there while it killed them, or they'd decide to do a couple laps around the planet first. They also couldn't do a thing on their own and if I didn't tell them to attack, they'd let an enemy pick them off one by one because it was out of their firing range, and therefore their vision, even though the ship right next to them was being shot at.
Wow, a game based entirely on luck. 1/5
They should have given us a bit more than .02 seconds more than the time it takes to pass when you just leave all the lights green on the later levels. Also, there's never enough time to move the mouse accurately from light to light if you do attempt strategy. I'd suggest a number system on the lights and then you'd just have to hit the numer on the keyboard to turn the light off/on
WTF! why do the first level robbers hit me consistently with their pistols from all the way across the map and I can't touch them with my riffle! Last time I checked, riffles are a hell of a lot more accurate than pistols!
Yes it can. You just have to realize that your base has more health than they have units. Send a hunter across the top first, then let all their units go by. Then, take their base. I figured that out my first time playing.