So, I can see why some people may not like this game, but I feel like it has a lot more depth than first meets the eye. Some things like aiming for clusters of numbers, watching the end of the previous line to predict when to click the first selection on the next line, and building characters to fit what totems you have gotten make it a fun little game
I would like to see more variety, weapons with special effects and more wildly different totems could make it into almost a strategy game, perhaps even customizing an entire team to work, statistically, well together.
But yes, please, put in keyboard controls.
I'm glad you're picking up on some of the subtleties of what's going on in this game. It's a pretty big break from tradition and brings its own set of idiosyncrasies that make it special. Definitely needs some massaging and tweaking to realize its full potential, but I'm glad some people are seeing it for the diamond in the rough it is! :-D
ok, I'm getting a bit sick of the AI, they can place their units so quickly that they take up all the spots with useless units. I keep getting killed by a unit sitting on the last line while I can't put down a vigilance unit before the AI uses it for an attack unit
also, how does armor work? If I give a creature with one armor a card that gives it two armor, does it replace it, for a new value of two armor, or does it add to it, for a total of three armor?
Awesome game, I'm really glad that you have made a game of this style without "stamina" that limits how much you can play per day. I would like to see the ability to choose what kind of deck you want a bit more. Maybe the choice of the three at the beginning, or a free starter set, and the ability to choose a crystal, gold, or wood unit when you win.
I would like to see a character that can counter the circle-throwers, for example, a second sorcerer casts it's shield above the first, otherwise they jump up and hit your troops even when defended by someone with a block.
One thing that I would like to see in this game is a way to change the color of your troops armor and capes so you can tell who you are in multiplayer, I would also like something that after a hunter reaches a high enough level or you have won so many multiplayer battles all troops get a final level of upgrad to a powerful combat or a powerful healer/ranged hunter.
I'm glad you're picking up on some of the subtleties of what's going on in this game. It's a pretty big break from tradition and brings its own set of idiosyncrasies that make it special. Definitely needs some massaging and tweaking to realize its full potential, but I'm glad some people are seeing it for the diamond in the rough it is! :-D