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madielman's Comments

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Deterministic Dungeon

Play Deterministic Dungeon

May. 11, 2016

Rating: 6

So, I can see why some people may not like this game, but I feel like it has a lot more depth than first meets the eye. Some things like aiming for clusters of numbers, watching the end of the previous line to predict when to click the first selection on the next line, and building characters to fit what totems you have gotten make it a fun little game I would like to see more variety, weapons with special effects and more wildly different totems could make it into almost a strategy game, perhaps even customizing an entire team to work, statistically, well together. But yes, please, put in keyboard controls.

Developer response from pestoforce

I'm glad you're picking up on some of the subtleties of what's going on in this game. It's a pretty big break from tradition and brings its own set of idiosyncrasies that make it special. Definitely needs some massaging and tweaking to realize its full potential, but I'm glad some people are seeing it for the diamond in the rough it is! :-D

Dojo of Death

Play Dojo of Death

Jan. 20, 2014

Rating: 6

Anyone else think this game reminds them of Amorphose +? Just minus the upgrades, unlocks, and stuff

Diamond Hollow II

Play Diamond Hollow II

Jul. 25, 2013

Rating: 2

small bug, if you clear your data and have a different weapon equipped, you then start with that weapon equipped in your new game.

Rise of Mythos

Play Rise of Mythos

Jul. 23, 2013

Rating: 4

ok, I'm getting a bit sick of the AI, they can place their units so quickly that they take up all the spots with useless units. I keep getting killed by a unit sitting on the last line while I can't put down a vigilance unit before the AI uses it for an attack unit

Rise of Mythos

Play Rise of Mythos

Jul. 23, 2013

Rating: -3

also, how does armor work? If I give a creature with one armor a card that gives it two armor, does it replace it, for a new value of two armor, or does it add to it, for a total of three armor?

Rise of Mythos

Play Rise of Mythos

Jul. 23, 2013

Rating: -3

I would like a sort system for the cards, I know you can only show them of one rarity, but I would like to be able to sort from high or low rarity

Highgrounds

Play Highgrounds

Jul. 23, 2013

Rating: 298

Awesome game, I'm really glad that you have made a game of this style without "stamina" that limits how much you can play per day. I would like to see the ability to choose what kind of deck you want a bit more. Maybe the choice of the three at the beginning, or a free starter set, and the ability to choose a crystal, gold, or wood unit when you win.

One and One Story

Play One and One Story

Nov. 03, 2012

Rating: 2

I love the game, just one note, if you pause the game while muted, it will unmute when unpaused, still 5/5

Monster Slayers

Play Monster Slayers

Oct. 14, 2010

Rating: 0

I would like to see a character that can counter the circle-throwers, for example, a second sorcerer casts it's shield above the first, otherwise they jump up and hit your troops even when defended by someone with a block.

Monster Slayers

Play Monster Slayers

Oct. 10, 2010

Rating: 2

One thing that I would like to see in this game is a way to change the color of your troops armor and capes so you can tell who you are in multiplayer, I would also like something that after a hunter reaches a high enough level or you have won so many multiplayer battles all troops get a final level of upgrad to a powerful combat or a powerful healer/ranged hunter.

Stick Hero Idle 2

Play Stick Hero Idle 2

Jun. 26, 2010

Rating: -5

the money blade becomes more powerful the more money you have

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