Ok, i see what your saying about the moving down a ladder thing, that would require an extra key somewhere(ex. A,S,D and then another key i suppose, the idea being that A would go up and the other down, in which case Z would be ideal, not that im suggesting to add that based on this comment), I mainly just feel that the default key configuration needs work to make to game easier to pick up and play, it seems even in radier 1 little attention was paid to this just because the control could be changed by the player.
Sorry for yet another post, but i feel a bit more explaining on my previous comment would make the point more clear. By using A to interact with object and not to jump you are basically making the A,S, and D keys the keys that the player uses to interact with the world around them whether its using a ladder or chopping up a bad guy, and making the direction keys purely used for navigation, i think that would make the controls feel less clumsy for most.
Using A as an action button to interact with objects such as a ladder and a door, and using up for jump like most other games of this nature, I believe, would be a more comfortable default set-up for the majority the people who will be playing the game. The idea is that all interactions with in game "objects" are done with one key anyway, this just makes jumping a little easier for most, and makes the function of the key your using to interact with objects a little more obvious.
Its decent but really not great, i still fail to see why the up button cant be jump and the a button be the action button by default, i realize this can be changed but it would mostly certainly reduce the amount of 10 year olds complaining about controls. P.S. FINISH MARDEK 3, NAO!
First of all, i dont think i have to tell you that you need to do something about the terrain and the horrid glitching that causes you to get stuck on it, and no, putting a reset button in a game is not the "fix" you need to actually make. That being said, the visuals are decent the gameplay was... well... non-existent due to the game being so short(i mean you could have at least added a few random mobs somewhere between the shart and the boss. At least the end moive was cool- 3/5, and thats being generous.
4/5, good game, i would have liked to have seen, more uses for the same spells in addition to, or in place of, adding new spells every single level, but it works. Also I dont see how you can say its stolen considering he cited that he didnt create the game in the comments, kongregate allows people who arent the orginial developer of the content to submit games, as long as they cite the actual creator of it, if the creator wants credit he will resubmit it under his own account like every other developer does, and get the point added to his account.
I run a high survival, set-up with one warrior two priest and a conjouror its works quite well as it seems i basically never die, and rarely if ever have anyone die, avoid spells like mana/health sprite, go for wargolem, instill engery to heal your golem, and banish, and the res. spell that they get none of the other skills are very usefull, put as many ranks as you can in fortifing the health of your summoned allies later, and put stats points 2 into end, and 1 to int each level, banish is fantastic because you can use it to instantly destory the summoned minions of acolyes.