The trading post quantities need either expanding with bigger numbers, or the numbers need to scale in line with the quantities you have. As it stands you need to use an autoclicker to be able to convert the kind of quantities of BP to EM that you need in the later stages of the game. We're talking converting billions of BP to even get a few levels of strength etc in the research facility, and that's just not practical without an autoclicker with the way the trading post is working at the moment.
It's a shame that you run out of things to research so quickly. It would be better if you could keep re-researching the same things over and over again to level them up and give them more bonuses.
So... you can fall 30000000 miles and not get a scratch, but the moment your foot touches the slight dampness of the sea you are dead. Great. Really good. Love this kind of game.
Not bad. Pretty simple to complete. The only caveat is that you *need* to have sound turned on. It's impossible to play without, since there is no visual feedback to many of the puzzles.
Thanks for playing and the feedback. :) There is visual clues for the dice at least but it's hard to make connections in between the dice and the crows I guess. I should have made one puzzle with the dice teaching you how it works before throwing dice in the game. :)
Is anyone else of the opinion that "N times smaller" is a completely meaningless statement? For something to be "N times smaller" it has to be smaller than *something*, since it's a *comparative* statement. You could have "N percent of the size", or "An Nth of the size", but not "N times smaller". Basically you're taking the statement "You would have to multiply your number by N to get it to what it was last rebirth" and turning it around on itself making it completely meaningless...
Or is that just the incurable pedant in me...?
I'm stuck in the farm. It would appear I got there and yet missed a vital piece of evidence (Cough feels his body is in a small damp room), so can't combine it with the "can't control his body" evidence. There's no way out of the farm, and so no way I can now complete the game. This strikes me as if the game was somewhat thrown together without the thought and care of the previous ones.
Maybe you could change the building/staff buttons so they contain a bar graph depicting the percentage of "charge" for it - charge on the staff %, % of units required, etc. Start red, and turn green when 100%...
Some aesthetic comments: 1. The magic page could be laid out better. There's too much blank space on the right and staves go off the top. Use the blank space to hold staves. Maybe have the [2] [3] .... variants next to the first level ones. 2. Make the charged staves more obvious. When I'm playing from the other side of the room (lying in bed....) it's hard to see which are grey and which are greyish-yellow. 3. Kepp the animals and other loot within the screen. It's a commonly heard gripe that things go off the screen and can't be collected or used. That's it for this instalment...
Kind of neat, but ran out of upgrades very quickly - and it's a bit easy. 14 stages, not been touched once, all upgrades 100%. Can't see much point going further...
Thanks for playing and the feedback. :) There is visual clues for the dice at least but it's hard to make connections in between the dice and the crows I guess. I should have made one puzzle with the dice teaching you how it works before throwing dice in the game. :)