fun facts: 1/2 once you really figure out the game, you don't need the pouch. 2/2 I hope you DID buy the very cheap pouch before you figured it out, because it's nice to give a little back to the awesome devs who created this wonderful timesucker of a game :)
there's an unconscious dude in the men's room, possibly dead. - yeah, whatever... - oh, and also one of your toilets is clogged! - omg, really? that's terrible! (bar staff, gotta love them :)
Seriously? I finally get Madagascar, and Peru is putting up a fight? They can stop rats carrying my parasites into the land from their infected neighbours? Noooooooooooo :(((
This could have been a nice game, I don't even mind the Kingdom Rush, ehm, similarities, but the balance, devs, the balance of everything just stinks. That includes the fighting with other players, the price of the extra items, the levelling up after playing a day or two. Such a shame :(
That equipment store drives me crazy: I'm always a 100 bucks short, but when I try to save up, the next thing you know is the item is gone and has been replaced by something even more expensive. What's up with that?
why oh why can't the levels follow a path, rather than the next higher always being just somewhere on the map? roman numerals not helping any with quickly locating the next level to play on hard or epic ....
I have come to accept that bosses can't be stunned, but can they at least be *stuned*? Seriously, some typos are more annoying than others, and this one certainly is ....
Maybe it's just me, but I prefer to be left to my own devices when it comes to exploring the map, trying to figure out or remember where to find that guy I need to talk to for the quest, etc. Of course I might give in and resort to a walkthrough, but that "guided" style of adventuring felt like I started with a walkthrough with no chance of trying on my own first. Still, very prettily done. 4/5